Build 9445
GIT-
Update g_animPtr before and after cutscene loops
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This will allow all CUTSCENE events to use the ifcutscene command. Before, only EVENT_CUTSCENE for ANM files could use it.
SVN handles and Git names are merged into one person.
Update g_animPtr before and after cutscene loops
This will allow all CUTSCENE events to use the ifcutscene command. Before, only EVENT_CUTSCENE for ANM files could use it.
Prevent negative bases for powf in videoSetGamma()
Otherwise causes NaN results. Not sure if this algorithm is even doing what it's supposed to do, but this makes the color correction somewhat functional again.
Fix commandline parameter inconsistencies and errors.
Fix typo in G_CheckActivatorMotion()
Fix default SE26 speed if no GPSPEED tile is present.
Fix another per-map tile regression that could cause tiles to fail to load
Fix a regression that could lead to crashes with per-map tiles
Replace std::string with a char* wrapper
This avoids a bug which causes linking to fail for MinGW32 builds.
Fix blocking OOZ and OOZ2 not transporting the player upwards
This fixes terminx/eduke32#105
Fix tilescreen drawing for Polymer renderer.
According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93
prevent hash lookup on empty keybinds
This fixes terminx/eduke32#98
Fix faulty call to getzrange() in player jump code
This fixes terminx/eduke32#45
Fix volume parameter of sounds defined through DEF
Sounds resume playback after demo pause is turned off.
Also fixed an edge case.
Fix sound disabling when rewinding and fast forwarding in a demo.
I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.
Re-enable exiting main menu while demo is playing.
Prevent demo pause from making the menu unusable
However, menu animations are still disabled when pausing a demo.
reset menu transition animation when totalclock is reset by a demo
Fix frozen players floating in mid-air
Expose newgamecustom menu and submenu index to CON (read-only).
New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub
Fix crash during demo playback caused by a mistake in 5132b41f
Fix minor memory leak in Net_Connect()
This should fix players being able to superjump out of water
Fix 3D model animation depending on the number of sprites present on the map.
Fixes terminx/eduke32#64.
Prevent tripbombs from being placed at extreme distances.
Technically, an overflow is still possible, but with unsigned integers it is highly unlikely to satisfy (sum_squares < 290*290) in practice.