EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 121 builds · 210 commits

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July 2021 8 builds · 15 commits

Build 9468

7 Jul 2021 · 7 commits · 1 author GIT
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June 2021 8 builds · 23 commits

Build 9441

28 Jun 2021 · 46 commits · 1 author GIT
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  • break from CON while loops on VM_RETURN

    TerminX d3746e9 written 27 Jun 2021 FixCON
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    This should fix terminx/eduke32#16

  • virtual address space bandaid fix

    TerminX bc4358b written 25 Jun 2021 Fix
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    I didn't test this.

  • fix overlapping strcpy in startup window

    TerminX 180bede written 25 Jun 2021 Fix
  • controller hotplug fixes

    TerminX 3762287 written 9 Jun 2021 Fix
  • aim assist for game controllers

    TerminX 3b3cd0e written 8 Jun 2021 Fix
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    A helpful side-effect of this commit is that several of the previous changes to how screen re-centering etc work can now be deterministic again, which somewhat fixes demo recording and playback. For now, recording a demo will limit input to the game tickrate like it did in the old days.

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Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
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  • remove added distance check from sound playback

    TerminX 6111ca3 written 27 Apr 2021 Fix
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    This fixes a longstanding bug with the TELEPORTER sound. Unfortunately, I no longer remember what problem this distance check was added to address.

  • fix inconsistent controller analog stick input with fluctuating framerate

    TerminX 7f8532c written 23 Feb 2021 Fix
  • fix loogie display bug

    TerminX 1864701 written 31 Mar 2021 Fix
  • fix mouse input regression

    TerminX 8e28ea2 written 26 Feb 2021 Fix
  • demo recording crash fix

    TerminX fa0c33e written 16 Mar 2021 Fix
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    Note that this does not fix the player input issue.

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March 2021 2 builds · 3 commits

February 2021 1 build · 1 commit

August 2020 4 builds · 5 commits

July 2020 4 builds · 5 commits

Build 9202

26 Jul 2020 · 36 commits · 1 author GIT
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  • fix issues with the player looking up/down after loading a save

    TerminX 3a06b40 written 27 Jun 2020 Fix
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    This limits the output of scaleAdjustmentToInterval() to a maximum of one second worth per frame drawn, clamps q16horizoff to the same range as q16horiz, and zeroes the last input clock after loading.

  • fix potential OOB memory access through player .wackedbyactor member

    TerminX 2b7c5d8 written 27 Jun 2020 Fix
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