EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 121 builds · 210 commits

Export CSV
Display options
Commit details:

November 2021 8 builds · 10 commits

October 2021 4 builds · 8 commits

September 2021 1 build · 1 commit

August 2021 8 builds · 24 commits

Build 9570

21 Aug 2021 · 2 commits · 2 authors GIT
Open build
  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 written 28 Jul 2021 Fix
    Show details

    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

Open the build to see all 2 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
Open build
  • fix savegame MUSICANDSFX issues

    TerminX e28d400 written 29 Jul 2021 Fix
    Show details

    Fixes terminx/eduke32#75 and terminx/eduke32#179.

  • fix issue with Polymer lights sometimes not appearing after the player dies and respawns

    TerminX d595a39 written 20 Aug 2021 FixEngine
    Show details
  • use array notation instead of pointer arithmetic for dereferences of actor execptr

    TerminX 6467e6f written 20 Jul 2021 Fix
  • fix annoying cycling back and forth between QUOTE_SQUISHED and QUOTE_DEAD when the player is squished

    TerminX aab2d04 written 29 Jul 2021 Fix
    Show details

    This also gets rid of the constant forced all-white CON_PALFROM by making CON_IFSQUISHED return false for players that are already dead.

  • fix player/actors being squished in sloped sectors that actually have enough room for them

    TerminX a975dfe written 29 Jul 2021 FixEngine
    Show details
Open the build to see all 56 commits

Build 9505

12 Aug 2021 · 5 commits · 2 authors GIT
Open build
  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 Aug, 21:33 Fix
    Show details
  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 written 5 Aug 2021 FixEngine
    Show details

    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Fixes
    terminx/eduke32#41
Open the build to see all 5 commits

Build 9498

5 Aug 2021 · 2 commits · 1 author GIT
Open build
  • Remove leading period from startdir to fix a bug

    Dino Bollinger 54ac18b 5 Aug, 13:03 Fix
    Show details

    With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode.

Open the build to see all 2 commits

July 2021 8 builds · 15 commits