EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 121 builds · 210 commits

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September 2023 7 builds · 8 commits

Build 10400

1 Sep 2023 · 1 commit · 1 author GIT
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  • Completely revert attempted jitter fix from 5977025e

    Dino Bollinger e09200e written 2 Sep 2023 Fix
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    This caused two problems: - The change with AC_FZOFFSET caused BLOODPOOL to jitter in Duke3D - The change with water floors caused various actors to jitter in Fury More trouble than it's worth.

August 2023 5 builds · 7 commits

Build 10344

10 Aug 2023 · 1 commit · 1 author GIT
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  • Fix z interpolation problems in VM_Fall() and A_Fall()

    Dino Bollinger 5977025 written 7 Aug 2023 FixEngine
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    This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).

July 2023 1 build · 1 commit

May 2023 1 build · 4 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c written 1 May 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c written 17 Apr 2023 Fix
  • this is hilariously incorrect.

    TerminX 44f4131 written 10 Apr 2023 Fix
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April 2023 1 build · 4 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c written 16 Mar 2023 Fix
  • in 'msaveloadtext()', prevent read of 'g_skillNames[-1]', fixing issue #225.

    Helixhorned e90e66e written 29 Dec 2022 Fix
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    Note: 'skill == 0' can be obtained from the command line by either * '-m': "monsters off", or * '-s0': 'ud.m_monsters_off' is *not* set

  • fix mouse sensitivity slider values, allow a vertical sensitivity of 0

    TerminX 913afa1 written 22 Jan 2023 Fix
  • fix copy/paste error on bounds check in CON_GETPLAYER/CON_SETPLAYER

    TerminX 2c6b2ea written 6 Dec 2022 Fix
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March 2023 1 build · 1 commit

July 2022 1 build · 1 commit

June 2022 1 build · 5 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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May 2022 1 build · 1 commit

April 2022 7 builds · 7 commits

Build 10013

20 Apr 2022 · 1 commit · 1 author GIT
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  • Fix viewscreens being permanently deactivated after loading a save

    Dino Bollinger f54d796 20 Apr, 22:59 Fix
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    Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.

Build 9992

12 Apr 2022 · 1 commit · 1 author GIT
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  • Fix an oversight in the keybind menu that could cause a crash

    Dino Bollinger 4a517bf 12 Apr, 17:02 Fix
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    Only occurred if some of the gamefuncs were disabled.