EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 49 builds · 62 commits

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December 2020 1 build · 1 commit

July 2020 1 build · 1 commit

June 2020 3 builds · 3 commits

Build 9126

8 Jun 2020 · 1 commit · 1 author GIT
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  • fix jittery view on moving sectors

    TerminX 6a78dde 8 Jun, 12:21 FixEngine
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    This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.

Build 9058

1 Jun 2020 · 5 commits · 1 author GIT
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  • optimize A_RadiusDamage()

    TerminX 56a6ba6 written 30 May 2020 Engine
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    This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.

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May 2020 1 build · 1 commit

Build 9053

28 May 2020 · 4 commits · 1 author GIT
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  • improve nextsectorneighborz() return value checks

    TerminX 0224524 written 25 May 2020 Engine
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    Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)

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April 2020 1 build · 1 commit

December 2019 1 build · 1 commit

October 2015 1 build · 1 commit