Build 9292
GIT-
Removed unnecessary vid_* CVars, as they are available through the engine
SVN handles and Git names are merged into one person.
Removed unnecessary vid_* CVars, as they are available through the engine
split [get/set][wall/sector] into separate opcodes for direct access through VM_GetStruct()/VM_SetStruct()
This makes them match [get/set]actor.
fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit
Fixes terminx/eduke32#62.
fix jittery view on moving sectors
This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.
optimize A_RadiusDamage()
This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.
improve nextsectorneighborz() return value checks
Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)
allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites
Fixes #18.
Remove chdir for artLoadFiles now that the engine has g_modDir
Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.