EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2022 1 build · 1 commit

Build 10166

25 Dec 2022 · 1 commit · 1 author GIT
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  • General

    Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)

    Jordon Moss 122aee0 25 Dec, 21:06 Fix

October 2022 2 builds · 2 commits

Build 10164

18 Oct 2022 · 1 commit · 1 author GIT
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  • General

    kextract/kgroup: Add call to engineCreateAllocator.

    NY00123 810e1c1 written 13 Oct 2022
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    This was required for kgroup's call to Bopendir.

September 2022 5 builds · 45 commits

Build 10163

29 Sep 2022 · 2 commits · 1 author GIT
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  • findfrompath() with empty filename immediately returns -1

    Dino Bollinger 2b3f691 written 25 Sep 2022 FixEngine
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    Fixes a bug where an empty filename is interpreted as the current directory "./", which of course always exists.

  • Use AppTechnicalName instead of AppProperName for log filename

    Dino Bollinger fd9212c written 25 Sep 2022 Engine

Build 10160

11 Sep 2022 · 4 commits · 1 author GIT
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Build 10154

3 Sep 2022 · 36 commits · 1 author GIT
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July 2022 3 builds · 6 commits

Build 10118

26 Jul 2022 · 3 commits · 3 authors GIT
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  • Fix a minor animation bug with SHOTGUNSHELL sprites

    Dino Bollinger 9ae924b 26 Jul, 00:28 FixEngine
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    Found by Nuke.YKT

  • General

    sw/src/game.h: Remove declaration of CommPlayerName,

    NY00123 06150c1 written 10 Jul 2022
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    now conflicting with extern "C" declaration from config.h. The "extern" itself isn't needed, but this is a good chance for removal.

  • SW

    correctly accept a player name on the command line and save to config

    Jonathon Fowler c6301cd written 19 Dec 2020

Build 10113

2 Jul 2022 · 1 commit · 1 author GIT
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  • General

    Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.

    Jordon Moss e27a7b6 written 26 Jun 2022 Engine

June 2022 1 build · 46 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • enable LargeAddressAware for 32-bit builds... why wasn't this already on?

    TerminX 5417782 written 10 Jun 2022
  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 written 10 Jun 2022 Fix
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    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • break glBufferData()/glBufferSubData() stuff out of polymost_drawpoly() and into polymost_startBufferedDrawing()/polymost_bufferVert()/polymost_finishBufferedDrawing() and use for polymost_printtext256() and polymer_drawartskyquad()

    TerminX e8ea24b written 10 Jun 2022 Engine
  • set polymer sky according to the first sector drawn per frame instead of predetermining it at map load time

    TerminX 2effd51 written 7 Jun 2022 Engine
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    This allows maps that use more than one parallax sky texture to look more correct in polymer, assuming only one type of sky is visible at once.

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May 2022 3 builds · 26 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • minor FX_ReadFmt tweak

    TerminX 6ae3c83 written 12 May 2022
  • add EDUKE32_PREDICT_FALSE to error conditions in FX_Play and friends

    TerminX 121fafa written 12 May 2022
  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f written 12 May 2022 Fix
  • increase vorbis buffer size

    TerminX 7ea3bd2 written 5 May 2022
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    This prevents crackling during .ogg playback on some systems.

  • adapt commit f21082da0a4dc5aee5a56f7784fe804ed35bc990 from NetDuke32.

    TerminX fb38bc3 written 10 May 2022
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    Interpolates conveyor belt SE floor panning.

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Build 10042

6 May 2022 · 1 commit · 1 author GIT
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  • Fix building on Linux with GTK Startup Window

    Dino Bollinger 02503e9 6 May, 13:43 Fix
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    Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.

April 2022 17 builds · 56 commits

Build 10040

29 Apr 2022 · 3 commits · 1 author GIT
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  • Introduce actor event 'EVENT_PREACTORDAMAGE'

    Dino Bollinger 9c9518f written 6 Feb 2022 CON
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    This event is executed when an actor runs A_IncurDamage(), and is placed just before subtracting 'htextra' from 'extra' and updating the actor's owner (i.e. just before damage is applied to the actor). For useractors, this normally occurs when ifhitweapon is called. Set RETURN to a nonzero value to skip applying the damage. This will also cause the 'ifhitweapon' conditional to skip the branch. Note that doing so will not automatically reset htextra to 0.

  • Add global gameflag "DUKE3D_GLOBAL_ADDITIVE_HITRADIUS"

    Dino Bollinger 2e5741c written 28 Apr 2022
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    If this flag is set, all radius damage sources will apply cumulative damage instead of overriding the existing accumulated damage. Equivalent to applying PROJECTILE_HITRADIUS_ADDITIVE to all explosions.

  • Add projectile WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE

    Dino Bollinger 3c4a8bb written 19 Nov 2021
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    This flag alters the radiusdamage calculation such that the blast damage is added to the current htextra of the actor, rather than overwriting the current applied damage completely.

Build 10036

27 Apr 2022 · 3 commits · 1 author GIT
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  • Save voxmodels in texcache to reduce startup delay in Polymost

    Dino Bollinger fa3d678 27 Apr, 19:44 Engine
  • Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd

    Dino Bollinger b51e7ac 27 Apr, 17:26 FixEngine
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    Resolved by creating the index file before trying to read from it

  • Make standalone build gamefunc names available in non-standalone builds as well

    Dino Bollinger 4e85f36 27 Apr, 20:18 Fix
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    Fixes issues when launching Fury with synthesis eduke32 builds

Build 10033

22 Apr 2022 · 13 commits · 1 author GIT
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  • add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses

    TerminX 3927367 22 Apr, 02:56 Engine
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    This allows fullscreen to be toggled in the editor without having to change to 3d mode first.

  • print display name to console when detecting video modes

    TerminX d11731f 22 Apr, 02:54 Engine
  • only redetect video modes if the window was actually moved to a different display

    TerminX d753d28 22 Apr, 02:53 Engine
  • invalidate stored window position when changing video mode if the combination of origin position and new window size would place the window outside the bounds of the display

    TerminX bb844c1 22 Apr, 02:23 Engine
  • add forgotten "PR" loguru verbosity label

    TerminX f7e65ee 22 Apr, 02:01 Engine
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