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SVN · 2013-05-26
CON BUILD FIX
2013.05.26.Log0846.txt 👤 helixhorned
LunaCON: add a couple of ud members, gamevars; handle 'dynamicremap' only once. Also, allow MAXVOLUMES+1 to first arg of 'music'. ------------------------------------------------------------------------
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead. The 'x' is for "extended", since its last arg is a switch of whether to disable sliding. Use that from gameexec.c.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
LunaCON standalone: don't try default path on file-not-found for root names.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
For DNCOORDS display, add current sprite count and #inserted sprites / last sec. Only in debugging builds.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12). For pre-1.3 CONs, determining the older script version with gamestartup and/or definelevelname is not implemented.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
SVN · 2013-05-24
CON BUILD FIX
2013.05.24.Log0842.txt 👤 helixhorned
LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags. ------------------------------------------------------------------------
SVN · 2013-05-23
FIX
2013.05.23.Log0841.txt 👤 terminx
Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
SVN · 2013-05-23
FIX
2013.05.23.Log0841.txt 👤 terminx
Support high DPI setups for the startup dialogs on Windows ------------------------------------------------------------------------
SVN · 2013-05-20
CON BUILD
2013.05.20.Log0837.txt 👤 helixhorned
Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
SVN · 2013-05-20
CON BUILD
2013.05.20.Log0837.txt 👤 helixhorned
LunaCON: partially implement {save,load}mapstate CON commands. What is missing is saving and restoring per-player and per-actor gamevars. Also add a test CON mutator 'mapstate.con'.
SVN · 2013-05-20
CON BUILD
2013.05.20.Log0837.txt 👤 helixhorned
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list. ------------------------------------------------------------------------
SVN · 2013-05-19
CON FIX
2013.05.19.Log0836.txt 👤 helixhorned
Remove redundant checks for some map state function uses. Also, prettify G_FreeMapState(), remove some duplicate function decls and resurrect 'savestate' and 'restorestate' OSD commands for the debug build.
SVN · 2013-05-19
CON FIX
2013.05.19.Log0836.txt 👤 helixhorned
LunaCON: fix Lua->CON line translation by recreating the line info, too.
SVN · 2013-05-19
CON FIX
2013.05.19.Log0836.txt 👤 helixhorned
Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. Also, make the savegame major version 2 in the Lunatic build.
SVN · 2013-05-19
CON FIX
2013.05.19.Log0836.txt 👤 helixhorned
Lunatic: accept any number of *.lua modules on the command line. There's no option letter for loading them, and the extension is checked case sensitively. Lua modules are loaded after CON translated to Lua. Also remove -testlua option.
SVN · 2013-05-19
CON FIX
2013.05.19.Log0836.txt 👤 helixhorned
Lunatic: back up generated LunaCON code, recreate Lua state on map entering. ------------------------------------------------------------------------
SVN · 2013-05-17
FIX
2013.05.17.Log0835.txt 👤 helixhorned
Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. ------------------------------------------------------------------------
SVN · 2013-05-16
BUILD
2013.05.16.Log0834.txt 👤 terminx
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
SVN · 2013-05-16
BUILD
2013.05.16.Log0834.txt 👤 terminx
Unify glow and detail texture setup between polymost and mdsprite
SVN · 2013-05-16
BUILD
2013.05.16.Log0834.txt 👤 terminx
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management. ------------------------------------------------------------------------
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
Polymodes: make flipping closer to classic. This fixes cases A and B in test_tileoffsets.map.
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS. Also, update test_tileoffsets.map with a new 'dimension': cstat 128 (sprite centering). It has an issue in Polymer marked with a silver D.
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
Polymer: fix floor sprites with y flipping by removing special-case code. This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation.
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
Polymer: rewrite sprite x/y flipping so that data flow is explicit. Also, add some defines for sprite cstats to build.h (SPR_*) and use them.
SVN · 2013-05-16
BUILD FIX
2013.05.16.Log0833.txt 👤 helixhorned
Add package/samples/test_tileoffsets, a test case for t. offsets w/ flipping. It has all combinations of {STEAM,CEILINGSTEAM} x combinations(flipping) x combinations(alignment). Three silver letters are placed near cases that currently draw not like classic in Polymost or Polymer. ------------------------------------------------------------------------
SVN · 2013-05-15
CON BUILD FIX
2013.05.15.Log0832.txt 👤 helixhorned
texcache.c: use Bfilelength(), fixing Linux build.
SVN · 2013-05-15
CON BUILD FIX
2013.05.15.Log0832.txt 👤 helixhorned
Lunatic: remove old gamevar/serialization code.
SVN · 2013-05-15
CON BUILD FIX
2013.05.15.Log0832.txt 👤 helixhorned
Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP. ------------------------------------------------------------------------
SVN · 2013-05-14
FIX
2013.05.14.Log0830.txt 👤 terminx
Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
SVN · 2013-05-14
FIX
2013.05.14.Log0830.txt 👤 terminx
Properly handle shading models with traditional fog when r_usetileshades is also enabled.
SVN · 2013-05-14
FIX
2013.05.14.Log0830.txt 👤 terminx
Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART ------------------------------------------------------------------------
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
A bit more work on the Polymost shade table mode (r_usetileshades)
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Remove deleted md4 library related files from the Visual Studio project
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point). Also, further refactor texcache code.
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Remove md4 library, since we aren't using it anywhere anymore
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
SVN · 2013-05-14
CON BUILD FIX
2013.05.14.Log0829.txt 👤 terminx
Remove code disabled by #ifdef OBSOLETE_RENDMODES ------------------------------------------------------------------------
SVN · 2013-05-12
BUILD FIX
2013.05.12.Log0828.txt 👤 helixhorned
Classic rotatesprite: add assertion failing with DNF mod, comment another. Among other things, rotatesprite doesn't cope well with large zoom values. Two assertions are added that guard qinterpolatedown16short() calls: in the failing case, they would write outside the destination arrays. Another (existing) assertion is commented a little and like for the first, instructions are given how to reproduce its failure.
SVN · 2013-05-12
BUILD FIX
2013.05.12.Log0828.txt 👤 helixhorned
a.m32: rotatesprite testing. Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn using 'rotatespritea'.
SVN · 2013-05-12
BUILD FIX
2013.05.12.Log0828.txt 👤 helixhorned
map-text: don't save sector[].wallnum, signal last wall of sector in point2.
SVN · 2013-05-12
BUILD FIX
2013.05.12.Log0828.txt 👤 helixhorned
build.c: fix strcpy() with overlapping arguments.
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