EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 71 builds · 191 commits

Build 7929

8 Aug 2019 · 1 commit · 1 author SVN
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  • General

    Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.

    pogokeen r7929 8 Aug, 16:00 Fix

Build 7926

7 Aug 2019 · 2 commits · 1 author SVN
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  • General

    Change audiolib's SDL driver's mutex stuff to use our implementation

    TerminX r7926 7 Aug, 19:22
  • General

    Tiny error message cleanup

    TerminX r7925 7 Aug, 19:22

Build 7922

7 Aug 2019 · 2 commits · 1 author SVN
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  • General

    Reverse the order video modes are sorted in

    TerminX r7922 7 Aug, 18:49
  • General

    Tweak the fatal engine initialization error and game already running dialog boxes a bit

    TerminX r7921 7 Aug, 18:48 Engine

Build 7918

7 Aug 2019 · 16 commits · 1 author SVN
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  • General

    Audiolib housekeeping

    TerminX r7918 7 Aug, 15:44
  • General

    Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

    TerminX r7917 7 Aug, 15:44
  • General

    Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

    TerminX r7916 7 Aug, 15:44 Engine
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    Patch from Nuke.YKT and Fox.

  • General

    Sound cleanups

    TerminX r7915 7 Aug, 15:44
  • General

    New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

    TerminX r7914 7 Aug, 15:44
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Build 7900

7 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.

    pogokeen r7900 7 Aug, 13:28

Build 7896

7 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    definecheatdescription

    Hendricks266 r7896 7 Aug, 12:12
  • General

    Move cheat descriptions from menus.cpp to cheats.cpp

    Hendricks266 r7895 7 Aug, 12:12
  • General

    Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.

    Hendricks266 r7894 7 Aug, 12:12

Build 7893

7 Aug 2019 · 1 commit · 1 author SVN
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  • General

    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 Aug, 09:46 FixEngine
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    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

    pogokeen r7892 7 Aug, 09:19 Fix
    Show details

    This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

  • General

    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 Aug, 09:19 Engine
  • General

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 Aug, 09:18 FixEngine

Build 7889

6 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 Aug, 23:54 FixEngine

Build 7888

4 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 Aug, 19:14 FixEngine
  • General

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 Aug, 19:14 Engine
  • General

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 Aug, 19:14 Engine
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    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

Build 7885

3 Aug 2019 · 1 commit · 1 author SVN
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  • General

    build.vcxproj: Execute custom build tools & step before BuildGenerateSources

    pogokeen r7885 3 Aug, 23:31

Build 7884

3 Aug 2019 · 10 commits · 1 author SVN
Open build
  • General

    Oops

    TerminX r7884 3 Aug, 19:52 Fix
  • General

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 Aug, 19:52 Fix
  • General

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 Aug, 19:52
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    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • General

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 Aug, 19:52 Fix
  • General

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 Aug, 19:52
Show the other 5 commits in this build

July 2019 34 builds · 122 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
Open build
  • General

    This adds back in the engine's old automapping feature

    TerminX r7873 31 Jul, 23:50 Engine
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    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • General

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 Jul, 23:50
  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Fix
  • General

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

  • General

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

Show the other 8 commits in this build