EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2018 25 builds · 77 commits

Build 6757

8 Mar 2018 · 5 commits · 2 authors SVN
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  • General

    Improve file loading

    Hendricks266 r6757 8 Mar, 19:10
  • General

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 Mar, 18:51 Fix
    Show details

    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

  • General

    Accept "BUILDART" prepended to ART files

    Hendricks266 r6755 8 Mar, 18:51
  • General

    Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6754 written 7 Mar 2018
  • General

    CSV format for CON timing output

    TerminX r6753 written 7 Mar 2018 CON

Build 6736

7 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.

    TerminX r6736 7 Mar, 16:29 CON

Build 6735

7 Mar 2018 · 2 commits · 1 author SVN
Open build
  • General

    Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)

    TerminX r6735 7 Mar, 04:02
  • General

    Truncate instead of round when returning avel and horz from getinput

    TerminX r6734 7 Mar, 04:01

Build 6732

6 Mar 2018 · 10 commits · 1 author SVN
Open build
  • General

    Missed files from last commit

    TerminX r6732 6 Mar, 20:23
  • General

    q16avel/q16horz

    TerminX r6731 6 Mar, 20:21
  • General

    Store configuration data in AppData on Windows in standalone builds

    TerminX r6730 6 Mar, 20:21
  • General

    Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux

    TerminX r6729 6 Mar, 20:21
  • General

    Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp

    TerminX r6728 6 Mar, 20:21
Show the other 5 commits in this build

Build 6722

6 Mar 2018 · 4 commits · 1 author SVN
Open build
  • General

    Re-allow negative hitags on crack sprites.

    Hendricks266 r6722 6 Mar, 02:25 Engine
  • General

    Perform CON_SAVE after a frame is drawn

    Hendricks266 r6721 6 Mar, 02:25
  • General

    Menu stuff

    Hendricks266 r6720 6 Mar, 02:25
  • General

    Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.

    Hendricks266 r6719 6 Mar, 02:25
    Show details

    Patch from Fox.

Build 6717

3 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses

    Hendricks266 r6717 3 Mar, 00:22 Fix

Build 6715

1 Mar 2018 · 3 commits · 1 author SVN
Open build
  • General

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 Mar, 05:46 CON
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    Patch from Fox.

  • General

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 Mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • General

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 Mar, 05:46 Fix
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    Patch from Fox.

February 2018 29 builds · 72 commits

Build 6712

27 Feb 2018 · 1 commit · 1 author SVN
Open build
  • General

    Revert change to _multivc.h because it fucked up the volume slider

    TerminX r6712 27 Feb, 08:54 Fix

Build 6706

26 Feb 2018 · 2 commits · 1 author SVN
Open build
  • General

    New userdef structure "return"

    Hendricks266 r6706 26 Feb, 12:20 CON
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    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • General

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 Feb, 12:19
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    Patch from Fox.