EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2015 10 builds · 42 commits

Build 5134

11 Apr 2015 · 6 commits · 1 author SVN
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Build 5127

9 Apr 2015 · 9 commits · 1 author SVN
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  • Add "undefinetile" and "undefinetilerange".

    Hendricks266 r5127 9 Apr, 00:52
  • General

    Clear the player's quote timer for each MAIN_LOOP_RESTART.

    Hendricks266 r5126 9 Apr, 00:52
  • General

    Disallow "autoload" as a choice for the game dir in the Win32 startup window.

    Hendricks266 r5125 9 Apr, 00:52
  • General

    Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.

    Hendricks266 r5124 9 Apr, 00:51
  • Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.

    Hendricks266 r5123 9 Apr, 00:51
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March 2015 18 builds · 84 commits

Build 5118

29 Mar 2015 · 6 commits · 1 author SVN
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  • General

    Add events for the remaining player-related HUD display functions:

    Hendricks266 r5118 29 Mar, 22:57 CON
    Show details

    EVENT_DISPLAYSPIT - loogies from the SPIT projectile EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNUCKLES - knuckle crack idle animation EVENT_DISPLAYSCUBA - scuba gear EVENT_DISPLAYTIP - tip hand EVENT_DISPLAYACCESS - access cards / keycards

  • General

    Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.

    Hendricks266 r5117 29 Mar, 22:57 Fix
  • General

    Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.

    Hendricks266 r5116 29 Mar, 22:56 CON
  • Add two new structs, tiledata and paldata, accessible only through quick-access.

    Hendricks266 r5115 29 Mar, 22:56 CON
  • General

    Don't print quotes when not in-game.

    Hendricks266 r5114 29 Mar, 22:56
    Show details

    This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.

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Build 5112

28 Mar 2015 · 3 commits · 1 author SVN
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  • General

    Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.

    Hendricks266 r5112 28 Mar, 19:40
  • General

    Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].

    Hendricks266 r5111 28 Mar, 19:40
  • Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.

    Hendricks266 r5110 28 Mar, 19:40 CON

Build 5108

28 Mar 2015 · 5 commits · 1 author SVN
Open build
  • Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

    Hendricks266 r5108 28 Mar, 02:49 Engine
  • Add "nocompress" and "nodownsize" tokens to model skin definitions.

    Hendricks266 r5107 28 Mar, 02:49
  • CON

    Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.

    Hendricks266 r5106 28 Mar, 02:48 CON
  • Really fix get/setprojectile.

    Hendricks266 r5105 28 Mar, 02:48 FixCON
  • General

    Re-apply r5053, which got lost in r5079.

    Hendricks266 r5104 28 Mar, 02:48

Build 5103

27 Mar 2015 · 2 commits · 1 author SVN
Open build
  • General

    Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,

    Hendricks266 r5103 27 Mar, 05:30
  • General

    weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.

    Hendricks266 r5102 27 Mar, 05:30 CON

Build 5101

27 Mar 2015 · 6 commits · 1 author SVN
Open build
  • Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.

    Hendricks266 r5101 27 Mar, 05:29
  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 Mar, 05:29 FixCON
  • Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().

    Hendricks266 r5099 27 Mar, 05:29 CON
  • CON

    Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.

    Hendricks266 r5098 27 Mar, 05:29 CON
  • Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.

    Hendricks266 r5097 27 Mar, 05:28 CON
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Build 5093

25 Mar 2015 · 4 commits · 1 author SVN
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  • CON

    Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.

    Hendricks266 r5093 25 Mar, 14:31 CON
  • Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.

    Hendricks266 r5092 25 Mar, 14:30 FixCON
  • Remove the restriction that prevents userdef access when the current player is not myconnectindex.

    Hendricks266 r5091 25 Mar, 14:30 CON
  • Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.

    Hendricks266 r5090 25 Mar, 14:30 CON

Build 5089

24 Mar 2015 · 5 commits · 1 author SVN
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  • Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.

    Hendricks266 r5089 24 Mar, 23:28 CON
    Show details

    // valid definevolumename 3 <text> // invalid definevolumename 3 <text>

  • Add quick access for the remaining structures without it.

    Hendricks266 r5088 24 Mar, 23:27 CON
  • Enumify quick structure access.

    Hendricks266 r5087 24 Mar, 23:27 CON
  • Factor fast struct access and get<struct> out into single functions.

    Hendricks266 r5086 24 Mar, 23:27 CON
  • Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().

    Hendricks266 r5085 24 Mar, 23:27 CON

Build 5084

24 Mar 2015 · 20 commits · 2 authors SVN
Open build
  • Add a Cheats menu to options.

    Hendricks266 r5084 24 Mar, 03:49
    Show details

    It's old-school.

  • Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.

    Hendricks266 r5083 24 Mar, 03:48
  • General

    Additional fix for building with newest MSYS2 packages. DONT_BUILD.

    TerminX r5082 written 23 Mar 2015 Fix
  • General

    Build fix. DONT_BUILD.

    TerminX r5081 written 23 Mar 2015 Fix
  • General

    A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().

    TerminX r5080 written 23 Mar 2015 FixCON
    Show details

    Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

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Build 5064

23 Mar 2015 · 1 commit · 1 author SVN
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  • General

    Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>

    Hendricks266 r5064 23 Mar, 01:30

Build 5063

22 Mar 2015 · 7 commits · 1 author SVN
Open build
  • General

    Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".

    Hendricks266 r5063 22 Mar, 23:28
  • General

    Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.

    Hendricks266 r5062 22 Mar, 23:28
  • Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.

    Hendricks266 r5061 22 Mar, 23:28
  • Add support for loading SSI files.

    Hendricks266 r5060 22 Mar, 23:27
  • Allow loading GRP files from within other GRP files.

    Hendricks266 r5059 22 Mar, 23:27
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Build 5056

9 Mar 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.

    Hendricks266 r5056 9 Mar, 13:32 Engine
  • General

    Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.

    Hendricks266 r5055 9 Mar, 13:32 Engine

Build 5054

9 Mar 2015 · 2 commits · 1 author SVN
Open build
  • General

    Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.

    Hendricks266 r5054 9 Mar, 00:37 CON
  • When undefining a model, reset the angadd of its HUD settings to zero.

    Hendricks266 r5053 9 Mar, 00:37 Fix
    Show details

    This fixes weapons not being displayed in Vaca+.

Build 5051

8 Mar 2015 · 1 commit · 1 author SVN
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  • General

    Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

    Hendricks266 r5051 8 Mar, 16:39 Fix
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    ¿Por qué no los dos?

Build 5050

8 Mar 2015 · 11 commits · 1 author SVN
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  • General

    Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.

    Hendricks266 r5050 written 7 Mar 2015
  • General

    In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.

    Hendricks266 r5049 written 7 Mar 2015 Fix
  • General

    Reset totalclock to zero for each MAIN_LOOP_RESTART.

    Hendricks266 r5048 written 7 Mar 2015
  • CON

    Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

    Hendricks266 r5047 written 7 Mar 2015 CON
    Show details

    EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case. EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used. WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

  • CON

    Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

    Hendricks266 r5046 written 7 Mar 2015 CON
    Show details

    From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

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