EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2021 13 builds · 32 commits

Build 9459

1 Jul 2021 · 2 commits · 1 author GIT
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  • don't attempt to decode animation frames at offsets beyond the end of the current page

    TerminX a29f243 1 Jul, 02:29
  • make MenuAnimation_t start member uint32_t, remove menu animation reset hacks from demo playback

    TerminX 184e64e written 30 Jun 2021

June 2021 14 builds · 136 commits

Build 9449

29 Jun 2021 · 4 commits · 1 author GIT
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Build 9445

29 Jun 2021 · 2 commits · 2 authors GIT
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  • Update g_animPtr before and after cutscene loops

    Dino Bollinger f42e32a 29 Jun, 13:53 CON
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    This will allow all CUTSCENE events to use the ifcutscene command. Before, only EVENT_CUTSCENE for ANM files could use it.

  • General

    Fix ARM64 Windows build by updating SDL

    Daniel Gurney 8d15102 written 28 Jun 2021 Fix

Build 9441

28 Jun 2021 · 46 commits · 1 author GIT
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Build 9395

27 Jun 2021 · 1 commit · 1 author GIT
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  • General

    Prevent negative bases for powf in videoSetGamma()

    Dino Bollinger 76bc19e 27 Jun, 20:44
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    Otherwise causes NaN results. Not sure if this algorithm is even doing what it's supposed to do, but this makes the color correction somewhat functional again.

Build 9391

8 Jun 2021 · 9 commits · 1 author GIT
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  • fix warnings in EDUKE32_STANDALONE build

    TerminX 189ed29 written 6 Jun 2021 Fix
  • General

    Amend library build instructions to specify --disable-libc for SDL and remove instructions for SDL_mixer

    TerminX 7784da2 written 6 Jun 2021
  • update SDL to e13b43ac on Windows

    TerminX b0b2ac9 written 6 Jun 2021 Engine
  • move player jumping_counter check

    TerminX dec2f8b written 6 Jun 2021
  • MASTERSWITCH counting down before activation blocks re-triggering switches

    TerminX 33d4dc3 written 13 May 2021
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Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
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April 2021 1 build · 2 commits

Build 9321

4 Apr 2021 · 2 commits · 1 author GIT
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  • General

    Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.

    Jordon Moss 7225643 4 Apr, 16:30 FixEngine
  • General

    Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.

    Jordon Moss 68a1148 4 Apr, 16:25

March 2021 2 builds · 5 commits

Build 9319

18 Mar 2021 · 2 commits · 2 authors GIT
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  • General

    Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of game.cpp and into sounds.cpp, and made CON_DEFINESOUND use S_DefineSound, reducing code duplication.

    Jordon Moss c38987b written 2 Feb 2021
  • Fix default SE26 speed if no GPSPEED tile is present.

    Dino Bollinger 2d6473e written 17 Mar 2021 Fix

Build 9317

4 Mar 2021 · 3 commits · 1 author GIT
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  • Process empty skill name definitions as if they were " ".

    NY00123 fe2bcb7 4 Mar, 00:04 Fix
    Show details

    Fixes assertion failure with Suburbs TC.

  • Comment out writes of unused values to k while preparing the skill menu

    NY00123 d85d0e0 4 Mar, 00:03
  • Fix buffer overflows with parsing out of range strings in CON files

    NY00123 b177c05 written 3 Mar 2021 FixCON

February 2021 2 builds · 5 commits