EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2010 7 builds · 7 commits

Build 1725

9 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.

    Helixhorned r1725 9 Nov, 13:10 Fix

Build 1724

7 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 Nov, 20:56 Fix
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    would remove write access to our code sections. bugs 3086185 and 3104646

October 2010 12 builds · 12 commits

Build 1723

31 Oct 2010 · 2 commits · 1 author SVN
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  • General

    Delete _clipshape_.map. Easy to forget if it's not on the file system anymore...

    Helixhorned r1723 31 Oct, 12:59
  • General

    Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

    Helixhorned r1722 31 Oct, 12:54 FixEngineCON

Build 1721

30 Oct 2010 · 1 commit · 1 author SVN
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  • General

    New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

    Helixhorned r1721 30 Oct, 13:32 FixEngine

Build 1715

18 Oct 2010 · 1 commit · 1 author SVN
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  • General

    Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.

    Plagman r1715 18 Oct, 22:42

Build 1713

18 Oct 2010 · 1 commit · 1 author SVN
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  • General

    Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler.

    Plagman r1713 18 Oct, 20:41

Build 1712

17 Oct 2010 · 1 commit · 1 author SVN
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  • General

    New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.

    Helixhorned r1712 17 Oct, 07:49 Engine

Build 1711

9 Oct 2010 · 1 commit · 1 author SVN
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  • General

    New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.

    Helixhorned r1711 9 Oct, 15:59 FixEngineCON

September 2010 5 builds · 5 commits

Build 1710

30 Sep 2010 · 1 commit · 1 author SVN
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  • make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.

    Helixhorned r1710 30 Sep, 16:05 EngineCON

Build 1708

27 Sep 2010 · 1 commit · 1 author SVN
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  • General

    New CON commands:

    Helixhorned r1708 27 Sep, 14:52 FixEngineCON
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    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1707

14 Sep 2010 · 1 commit · 1 author SVN
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  • General

    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 Sep, 11:19

Build 1706

6 Sep 2010 · 1 commit · 1 author SVN
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  • General

    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 Sep, 16:08 FixEngine