EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 276 builds

Export CSV
Display options
Commit details:

March 2011 39 builds · 41 commits

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine

Build 1834

7 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46

Build 1832

7 Mar 2011 · 1 commit · 1 author SVN
Open build
  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 Mar, 08:30 EngineCON

Build 1830

5 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 Mar, 04:59 Engine

Build 1829

4 Mar 2011 · 2 commits · 1 author SVN
Open build
  • General

    Fix a couple of warnings when building with SDL 1.3

    TerminX r1829 4 Mar, 23:17 Fix
  • General

    <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?

    TerminX r1828 4 Mar, 23:15
    Show details

    <TerminX> sure, I can do that

Build 1823

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log

    TerminX r1823 4 Mar, 11:09

Build 1820

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 Mar, 09:50 FixEngineCON

Build 1819

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 Mar, 08:04

Build 1818

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 Mar, 06:33

Build 1817

3 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 Mar, 07:57 Engine