EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Filtri attivi: Anno: 2018 Azzera tutto

Dicembre 2018

  • Generale

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 dic, 15:23 Build 7299
  • Generale

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 dic, 15:23 Build 7299 Fix
  • Generale

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 dic, 17:12 Build 7297
  • Generale

    MSVC build fix

    TerminX r7296 16 dic, 15:28 Build 7296 Fix
  • Generale

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 scritto il 15 dic 2018 Build 7296 Fix
  • Generale

    Fix loading screen tile

    TerminX r7294 scritto il 15 dic 2018 Build 7296 Fix
  • Generale

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 dic, 13:35 Build 7293 FixEngine
  • Generale

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 dic, 13:34 Build 7292 Fix
  • Generale

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 dic, 12:17 Build 7292 Fix
  • Generale

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 dic, 17:40 Build 7290 FixEngine
    Mostra dettagli

    This reverts r6886.

  • Generale

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 dic, 17:40 Build 7290 FixEngine
  • Generale

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 dic, 17:40 Build 7290 FixEngine
  • Generale

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 dic, 17:40 Build 7290
  • Generale

    Fix net.cpp line endings

    TerminX r7286 14 dic, 17:40 Build 7290 Fix
  • Generale

    Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position

    TerminX r7285 14 dic, 17:40 Build 7290
  • Generale

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 dic, 17:39 Build 7284
  • Generale

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 dic, 17:39 Build 7284
  • Generale

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 dic, 17:39 Build 7284
  • Generale

    I don't see a reason for these operations to be separated

    TerminX r7281 14 dic, 17:39 Build 7284
  • Generale

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 dic, 17:39 Build 7284 Fix
  • Generale

    This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.

    TerminX r7279 14 dic, 17:39 Build 7284 Fix
  • Generale

    This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.

    TerminX r7278 14 dic, 17:39 Build 7284
  • Generale

    Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.

    TerminX r7277 14 dic, 17:39 Build 7284 FixCON
  • Generale

    Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant

    TerminX r7276 14 dic, 17:39 Build 7284 FixCON
  • Generale

    Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.

    TerminX r7275 14 dic, 17:39 Build 7284 FixEngine
  • Generale

    This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D

    TerminX r7274 14 dic, 17:38 Build 7284
  • Generale

    Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().

    TerminX r7273 14 dic, 17:38 Build 7284
  • Generale

    Fix error building the transpal utility

    TerminX r7272 14 dic, 17:38 Build 7284 Fix
  • Generale

    After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.

    TerminX r7271 14 dic, 17:38 Build 7284 CON
  • Generale

    Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error

    TerminX r7270 14 dic, 17:38 Build 7284 CON
  • Generale

    cmenu console command now opens the menu if it isn't already open

    TerminX r7269 14 dic, 17:38 Build 7284
  • Generale

    Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.

    TerminX r7268 14 dic, 17:38 Build 7284 CON
  • Generale

    WIP work on fixing CON_DIVVAR/CON_MULVAR optimization

    TerminX r7267 14 dic, 17:38 Build 7284 Fix
  • Generale

    Implement individual opcodes for all the gamevar if checks and the functions that do math on vars

    TerminX r7266 14 dic, 17:38 Build 7284 CON
  • Generale

    Global var opcodes for common conditional statements. Decent performance gain!

    TerminX r7265 14 dic, 17:38 Build 7284
  • Generale

    Change goofy check for g_errorCnt and g_warningCnt in gamedef

    TerminX r7264 14 dic, 17:38 Build 7284
  • Generale

    Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.

    TerminX r7263 14 dic, 17:38 Build 7284
  • Generale

    Replace pointer with reference in VM_Execute()

    TerminX r7262 14 dic, 17:37 Build 7284
  • Generale

    CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.

    TerminX r7261 14 dic, 17:37 Build 7284 CON
  • Generale

    Use reference to clean up CON_QSPRINTF

    TerminX r7260 14 dic, 17:37 Build 7284
  • Generale

    CON cleanups

    TerminX r7259 14 dic, 17:37 Build 7284 CON
  • Generale

    Fix setvar console command, and add a line of output so you know it did something

    TerminX r7258 14 dic, 17:37 Build 7284 FixCON
  • Generale

    This just shuffles some things around and these aren't (or shouldn't be) functional changes.

    TerminX r7257 14 dic, 17:37 Build 7284
  • Generale

    Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format

    TerminX r7256 14 dic, 17:37 Build 7284
  • Generale

    Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB

    TerminX r7255 14 dic, 17:37 Build 7284
  • Generale

    This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant

    TerminX r7254 14 dic, 17:37 Build 7284 CON
  • Generale

    I'm pretty sure this is a bug

    TerminX r7253 14 dic, 17:37 Build 7284 Fix
  • Generale

    Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby

    TerminX r7252 14 dic, 17:37 Build 7284
  • Generale

    Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in

    TerminX r7251 14 dic, 17:36 Build 7284
  • Generale

    Bump MAXANGVEL and MAXHORIZ

    TerminX r7250 14 dic, 17:36 Build 7284