EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2019 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2019 16 build · 150 commit

Build 8494

22 dic 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Add path recognition for Ion Fury installations

    Hendricks266 r8494 22 dic, 23:04
  • Use the CPUID instruction to serialize on 32-bit x86 without SSE2

    Hendricks266 r8493 22 dic, 23:04
    Mostra dettagli

    Locking the memory bus seems like a bad idea in hindsight.

  • Update comments regarding LFENCE

    Hendricks266 r8492 22 dic, 23:03
  • Generale

    Replace color matching up to index 239 with the engine's fullbright mask

    Hendricks266 r8491 22 dic, 23:03 Engine
    Mostra dettagli

    Should improve the color range available to non-Duke editors.

  • Generale

    Generate editorcolors[] from vgapal16[] at a better point in the startup process

    Hendricks266 r8490 22 dic, 23:03
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Build 8486

22 dic 2019 · 21 commit · 1 autore SVN
Apri la build
  • Generale

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 dic, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 dic, 02:21 FixEngine
  • Generale

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 dic, 02:21 Fix
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    Will still look wrong in SW due to reversed palette ramps.

  • Generale

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 dic, 02:21 Fix
    Mostra dettagli

    Fixes skipping SW's 3D Realms screen and intro logo.

  • Generale

    SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN

    Hendricks266 r8482 22 dic, 02:21
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Build 8465

22 dic 2019 · 11 commit · 1 autore SVN
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Build 8454

18 dic 2019 · 28 commit · 1 autore SVN
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Build 8425

15 dic 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix Mapster32 undo/redo corruption issue

    TerminX r8425 15 dic, 14:39 FixEngine
  • Generale

    Don't build SW and the Kenbuild test game by default in VS

    TerminX r8424 15 dic, 14:39

Build 8422

9 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "Windows: Remove keyboard layout switching entirely"

    TerminX r8422 9 dic, 01:43 Fix
    Mostra dettagli

    This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.

Build 8421

9 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Remove keyboard layout switching entirely

    Hendricks266 r8421 9 dic, 00:24
    Mostra dettagli

    Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.

Build 8420

8 dic 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Remove -msse2 from default 32-bit x86 optimization parameters

    Hendricks266 r8420 8 dic, 22:02
  • Generale

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 dic, 22:02 Fix
  • Generale

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 dic, 22:02 FixEngine
  • Generale

    Fix SDL 1.2 build

    Hendricks266 r8417 8 dic, 22:02 Fix
  • Generale

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 dic, 22:02 Fix
    Mostra dettagli

    Broken in r8319.

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Build 8413

8 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout

    TerminX r8413 8 dic, 01:20 Fix

Build 8412

7 dic 2019 · 45 commit · 1 autore SVN
Apri la build
  • Generale

    Fix SW compilation under VS

    TerminX r8412 7 dic, 15:53 Fix
  • Generale

    Fix Mapster32 undo corruption issue

    TerminX r8411 7 dic, 15:53 FixEngine
  • Generale

    This is a __restricted area

    TerminX r8410 7 dic, 15:53
    Mostra dettagli

    Theoretically, this will help the compiler generate more optimized code. In practicality, I haven't seen any difference yet but I don't think giving the compiler hints as to the intended operation of the code is ever really a bad thing.

  • Generale

    Track cache1d block overhead differently

    TerminX r8409 7 dic, 15:52
  • Generale

    These shouldn't be references

    TerminX r8408 7 dic, 15:52
Mostra gli altri 40 commit di questa build

Build 8367

7 dic 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Map SDL joystick device trackball input to mouse input

    TerminX r8367 7 dic, 15:50
  • Generale

    Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org

    TerminX r8366 7 dic, 15:49
  • Generale

    Update the Microsoft resource compiler scripts used for Windows binaries

    TerminX r8365 7 dic, 15:49
    Mostra dettagli

    This adds the version control revision plus build time to the properties of the resulting binary, and updates some of the legal text. The executable version number has also been bumped from the longstanding "1.9.9.9" to "2.0.0.4", symbolic of the year EDuke32 was first released in. Future Fury binaries will now say "2.0.1.9" to match its first non-preview release as well.

  • Generale

    This workaround doesn't appear to be necessary anymore

    TerminX r8364 7 dic, 15:49 Fix
    Mostra dettagli

    Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.

  • Generale
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Build 8360

4 dic 2019 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add r_usetileshades

    Hendricks266 r8360 4 dic, 21:41 Fix
    Mostra dettagli

    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • Generale

    Factor tileshades determination into polymost_usetileshades()

    Hendricks266 r8359 4 dic, 21:40
  • Generale

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 dic, 21:40 Fix
    Mostra dettagli

    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • Generale

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 dic, 21:40 FixEngine
    Mostra dettagli

    Patch from Fox and Nuke.YKT.

  • Generale

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 dic, 21:40 Fix
    Mostra dettagli

    Patch from Fox.

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Build 8350

3 dic 2019 · 6 commit · 1 autore SVN
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Novembre 2019 7 build · 79 commit

Build 8344

29 nov 2019 · 10 commit · 1 autore SVN
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Build 8334

28 nov 2019 · 7 commit · 1 autore SVN
Apri la build
  • SW

    Enable Run mode by default

    Hendricks266 r8334 28 nov, 23:54
  • SW

    Set up very basic OSD appearance

    Hendricks266 r8333 28 nov, 23:54
  • SW

    Add Redux's -addon1 and -addon2 command line parameters

    Hendricks266 r8332 28 nov, 23:53
  • SW

    Add support for loading dependent GRPs -- and Redux's Twin Dragon

    Hendricks266 r8331 28 nov, 23:53
  • SW

    Port more efficient startup window game data selection infrastructure

    Hendricks266 r8330 28 nov, 23:53
    Mostra dettagli

    This includes saving the user's selection to the cfg.

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Build 8327

28 nov 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up sign casts in kplib

    Hendricks266 r8327 28 nov, 15:22
  • SW

    Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up

    Hendricks266 r8326 28 nov, 15:22
  • SW

    Fix saves

    Hendricks266 r8325 28 nov, 15:22 Fix
    Mostra dettagli

    Dynamically-allocated structs strike again.

  • Fix an error in the the inline header version of initmultiplayers

    Hendricks266 r8324 28 nov, 15:21 Fix
  • Generale

    Disable xxhash's xxh3 because we don't use it and it generates the following annoying warning on 32-bit:

    Hendricks266 r8323 28 nov, 15:21
    Mostra dettagli

    In file included from source/build/src/xxhash.c:1105: source/build/include/xxh3.h:279:41: warning: SSE instruction set disabled, using 387 arithmetics 279 | XXH_mult64to128(xxh_u64 lhs, xxh_u64 rhs) | ^ source/build/include/xxh3.h:393:44: warning: SSE instruction set disabled, using 387 arithmetics 393 | XXH3_mul128_fold64(xxh_u64 lhs, xxh_u64 rhs) | ^

Build 8322

26 nov 2019 · 10 commit · 1 autore SVN
Apri la build
  • SW

    Sanitize all uses of wall.nextwall to prevent OOBs

    Hendricks266 r8322 26 nov, 23:33 Engine
  • Minor cleanup

    Hendricks266 r8321 26 nov, 23:33
  • Fix a bug with mouse cursor position in the keyboard keys menu

    Hendricks266 r8320 26 nov, 23:33 Fix
  • Generale

    Sort mutex.cpp by preference of implementation and replace Win32 Mutex with CriticalSection

    Hendricks266 r8319 26 nov, 23:33
  • Generale

    Add mesa_glthread=true to our automatically enabled threaded optimizations

    Hendricks266 r8318 26 nov, 23:33
Mostra gli altri 5 commit di questa build