EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2016 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2016 2 build · 28 commit

Build 5974

25 dic 2016 · 26 commit · 1 autore SVN
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Mostra gli altri 21 commit di questa build

Novembre 2016 5 build · 20 commit

Build 5946

30 nov 2016 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 nov, 20:06
  • Generale

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 nov, 20:06 Engine
  • Generale

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 scritto il 28 nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 scritto il 27 nov 2016 Fix
  • Extend STARTUP_WINDOW to GTK. DONT_BUILD.

    Hendricks266 r5942 scritto il 27 nov 2016
Mostra gli altri 3 commit di questa build

Build 5938

15 nov 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 nov, 13:55
  • Generale

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 nov, 13:55 Fix
  • Generale

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 nov, 13:55 Fix
  • Generale

    Fix menu option for pixel doubling

    TerminX r5935 15 nov, 13:55 Fix
  • Generale

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 nov, 13:55 Fix

Build 5933

14 nov 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 nov, 15:47 FixEngine
  • Generale

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 nov, 15:47 Fix

Build 5931

9 nov 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 nov, 14:51
  • Generale

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 nov, 14:51 Fix
  • Generale

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 nov, 14:51
  • Generale

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 nov, 14:51

Build 5927

7 nov 2016 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite.

    Hendricks266 r5927 7 nov, 18:59
    Mostra dettagli

    Building with support must be manually enabled by invoking make with HAVE_XMP=1 on platforms other than Windows, because libxmp-lite is not common in package managers. This setup will be improved in the future.

Ottobre 2016 7 build · 50 commit

Build 5925

31 ott 2016 · 9 commit · 2 autori SVN
Apri la build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 ott, 18:35 Engine
  • Generale

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 ott, 18:35
  • Generale

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 ott, 18:35
  • Generale

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 ott, 18:35
  • Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

    Hendricks266 r5921 scritto il 29 ott 2016
    Mostra dettagli

    If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend. DONT_BUILD.

Mostra gli altri 4 commit di questa build

Build 5916

24 ott 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Amend r5911 to use undefinetile instead of only zeroing out the MIRROR tile's dimensions.

    Hendricks266 r5916 24 ott, 22:43
  • Generale

    Extend undefinetile to also remove voxels, hightile (including skyboxes) and models.

    Hendricks266 r5915 24 ott, 22:43 Engine
  • Add vox_undefine().

    Hendricks266 r5914 24 ott, 22:43 Engine
  • Generale

    Amend r5910 so that the problem is mitigated even when the map load takes place with a different renderer.

    Hendricks266 r5913 24 ott, 22:43 Engine
  • Generale

    Revert a formatting change from r5725.

    Hendricks266 r5912 24 ott, 22:43 Fix

Build 5911

24 ott 2016 · 2 commit · 1 autore SVN
Apri la build
  • Move the nulling of the MIRROR tile to after defs are parsed so that tilefromtexture does not interfere with mirror function.

    Hendricks266 r5911 24 ott, 14:30
  • Clear wsprinfo[] upon map load. This should address some remaining instances of wall-ornamented sprite z-fighting.

    Hendricks266 r5910 24 ott, 14:30 Engine

Build 5909

23 ott 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    To avoid potential compiler bugs when inlining inline assembly, remove the asm variants of msqrtasm and always use the C version. Compilers generate equivalent or better assembly, and the function is used exactly once, in a routine called during startup.

    Hendricks266 r5909 23 ott, 12:47 Fix
  • Generale

    C-CON and M32script: Only accept hex literals beginning with '0' and not any other digit.

    Hendricks266 r5908 23 ott, 12:47 CON
  • Fix the parser so tokens with 'x' or 'X' as a second character are only treated as hex constants when the first character is '0'. Introduced in r5822.

    Hendricks266 r5907 23 ott, 12:47 Fix
  • Fix the off-by-one error when printing line numbers.

    Hendricks266 r5906 23 ott, 12:47 Fix

Build 5905

20 ott 2016 · 6 commit · 1 autore SVN
Apri la build
  • SDL 2.0.5

    Hendricks266 r5905 scritto il 19 ott 2016
  • Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe.

    Hendricks266 r5904 scritto il 19 ott 2016
  • Add EDUKE32_SDL_LINKED_PREREQ macro.

    Hendricks266 r5903 scritto il 19 ott 2016
  • Disable Windows thread naming because it interferes with debugging.

    Hendricks266 r5902 scritto il 19 ott 2016
  • Generale

    Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script.

    Hendricks266 r5901 scritto il 19 ott 2016 CON
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Build 5899

14 ott 2016 · 11 commit · 1 autore SVN
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Build 5888

9 ott 2016 · 13 commit · 2 autori SVN
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  • Generale

    GL .blend support.

    Hendricks266 r5888 9 ott, 00:55 Engine
    Mostra dettagli

    Consult me if you are interested in this feature. TODO: Polymer.

  • Generale

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 ott, 00:55 Engine
    Mostra dettagli

    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • Generale

    Cosmetic changes to some blend/alpha related code.

    Hendricks266 r5886 9 ott, 00:55
  • Generale

    Minor changes to gamevar error handling

    TerminX r5885 scritto il 8 ott 2016 CON
  • Generale

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 scritto il 8 ott 2016 Fix
Mostra gli altri 8 commit di questa build

Settembre 2016 9 build · 31 commit

Build 5871

16 set 2016 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    Fix erroneous display of MESSAGES: ON when it should be OFF.

    Hendricks266 r5871 16 set, 14:58 Fix
  • Generale

    Fix TEST_SYNC_KEY macro to always return 1 or 0.

    Hendricks266 r5870 16 set, 14:55 Fix
  • Allow an invocation like `make CC=clang-3.8` to work properly.

    Hendricks266 r5869 16 set, 14:55
  • Generale

    Fix undefined behavior: null pointer passed as argument which is declared to never be null

    Hendricks266 r5868 16 set, 14:55 Fix
  • Generale

    Loop optimizations in screencapture

    Hendricks266 r5867 16 set, 14:55
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Build 5857

8 set 2016 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Finish what r5484 started but got reverted in r5723. Cstat 1024 now works properly in Polymost without causing any side effects in Classic. It remains unimplemented in Polymer.

    Hendricks266 r5857 8 set, 20:12 FixEngine
  • Generale

    Reinstitute the cosmetic cleanups that should have been a separate commit from r5484 and were reverted in r5723.

    Hendricks266 r5856 8 set, 20:12 Fix
  • Generale

    Fix MIDI playback on Windows, broken in r5817.

    Hendricks266 r5855 8 set, 20:12 Fix
    Mostra dettagli

    The main fix here is GET_NEXT_EVENT.