EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2011 39 build · 41 commit

Build 1832

7 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 mar, 08:30 EngineCON

Build 1830

5 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 mar, 04:59 Engine

Build 1829

4 mar 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a couple of warnings when building with SDL 1.3

    TerminX r1829 4 mar, 23:17 Fix
  • Generale

    <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?

    TerminX r1828 4 mar, 23:15
    Mostra dettagli

    <TerminX> sure, I can do that

Build 1823

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log

    TerminX r1823 4 mar, 11:09

Build 1820

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 mar, 09:50 FixEngineCON

Build 1819

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 mar, 08:04

Build 1818

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 mar, 06:33

Build 1817

3 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 mar, 07:57 Engine

Build 1816

2 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 mar, 22:21 FixEngine

Build 1814

1 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.

    Plagman r1814 1 mar, 06:52

Febbraio 2011 23 build · 26 commit

Build 1812

28 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 feb, 04:56 Engine