EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2011 24 build · 26 commit

Build 1877

7 mag 2011 · 1 commit · 1 autore SVN
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    A crapload of random stuff.

    Helixhorned r1877 7 mag, 11:23 FixEngineCON
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    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

Aprile 2011 16 build · 18 commit

Build 1874

28 apr 2011 · 1 commit · 1 autore SVN
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    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 apr, 14:28 FixEngine

Build 1873

27 apr 2011 · 1 commit · 1 autore SVN
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    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 apr, 07:30 FixEngine
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    tile.

Build 1870

22 apr 2011 · 2 commit · 1 autore SVN
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  • Generale

    ahem...

    Helixhorned r1870 22 apr, 15:51
  • Generale

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 apr, 15:48 FixEngine

Build 1867

17 apr 2011 · 1 commit · 1 autore SVN
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    * Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:

    Helixhorned r1867 17 apr, 10:01 CON
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    * Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

Build 1866

14 apr 2011 · 1 commit · 1 autore SVN
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    * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

    Helixhorned r1866 14 apr, 13:48 Engine
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    * Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *

Build 1861

9 apr 2011 · 2 commit · 1 autore SVN
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  • Generale

    another 64-bit fix

    Helixhorned r1861 9 apr, 06:28 Fix
  • Generale

    Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup

    Helixhorned r1860 9 apr, 06:27 FixEngine

Build 1857

6 apr 2011 · 1 commit · 1 autore SVN
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  • Generale

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 apr, 18:16 FixEngineCON

Marzo 2011 39 build · 41 commit