EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2011 24 build · 26 commit

Build 1899

29 mag 2011 · 1 commit · 1 autore SVN
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  • tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining

    Helixhorned r1899 29 mag, 05:30 FixEngine
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    game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right

Build 1895

23 mag 2011 · 1 commit · 1 autore SVN
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  • join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy

    Helixhorned r1895 23 mag, 15:42 Engine

Build 1894

23 mag 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'

    Helixhorned r1894 23 mag, 11:07 Engine

Build 1893

23 mag 2011 · 1 commit · 1 autore SVN
Apri la build
  • fix

    loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit

    Helixhorned r1893 23 mag, 07:22 FixEngine

Build 1892

22 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    Polymost:

    Helixhorned r1892 22 mag, 14:52 FixEngine
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    * rudimentary TROR support * free mixing of multi- and single-tile pskies * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly. Classic: * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found) Misc.: * fixes TROR-nextwall corruption when deleting sectors * tile selector 'goto' now has also completion * I forgot a file for the non-OpenGL build last time

Build 1890

18 mag 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.

    Helixhorned r1890 18 mag, 15:44 FixEngine
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    * make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build

Build 1889

17 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones

    Helixhorned r1889 17 mag, 14:48 Engine

Build 1887

15 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    ~-_-~-_-~ lift the curtain for... ~-_-~-_-~

    Helixhorned r1887 15 mag, 16:16
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    True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~

Build 1886

15 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Include file cleanup by dragging most declarations into editor.h

    Helixhorned r1886 15 mag, 15:37 Engine
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    * more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale

Build 1883

12 mag 2011 · 2 commit · 1 autore SVN
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  • Generale

    sure enough, I forgot a file

    Helixhorned r1883 12 mag, 16:35
  • Generale

    -- engine:

    Helixhorned r1882 12 mag, 16:31 FixEngine
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    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

Build 1879

11 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 mag, 14:58 Fix
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    results.