Build 1899
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tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
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game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right
Nickname SVN e nomi Git sono unificati per persona.
tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right
fix crash with RTS playback
Fix CON_SCRIPTSIZE
set op support for loop highlighting with RCtrl-RShift
join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'
loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
Polymost:
* rudimentary TROR support * free mixing of multi- and single-tile pskies * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly. Classic: * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found) Misc.: * fixes TROR-nextwall corruption when deleting sectors * tile selector 'goto' now has also completion * I forgot a file for the non-OpenGL build last time
Fix some CON compile errors I introduced in r1857
* Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
* make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build
Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
yay, I forgot the example and test map
~-_-~-_-~ lift the curtain for... ~-_-~-_-~
True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~
* Include file cleanup by dragging most declarations into editor.h
* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale
Fix SE49 and SE50 breakage
Add null ptr check to minitext and fix the quotes for DNCLIP
sure enough, I forgot a file
-- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector
Only invoke pkg-config for non-Windows platforms.
Fix two warnings I introduced a while back.
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
results.
fix a.m32 script, inserted light SEs now have nonzero repeat