EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2011 24 build · 26 commit

Build 1883

12 mag 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    sure enough, I forgot a file

    Helixhorned r1883 12 mag, 16:35
  • Generale

    -- engine:

    Helixhorned r1882 12 mag, 16:31 FixEngine
    Mostra dettagli

    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

Build 1879

11 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 mag, 14:58 Fix
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    results.

Build 1877

7 mag 2011 · 1 commit · 1 autore SVN
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  • Generale

    A crapload of random stuff.

    Helixhorned r1877 7 mag, 11:23 FixEngineCON
    Mostra dettagli

    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

Aprile 2011 16 build · 18 commit

Build 1874

28 apr 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 apr, 14:28 FixEngine

Build 1873

27 apr 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 apr, 07:30 FixEngine
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    tile.

Build 1870

22 apr 2011 · 2 commit · 1 autore SVN
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  • Generale

    ahem...

    Helixhorned r1870 22 apr, 15:51
  • Generale

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 apr, 15:48 FixEngine

Build 1867

17 apr 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:

    Helixhorned r1867 17 apr, 10:01 CON
    Mostra dettagli

    * Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

Build 1866

14 apr 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

    Helixhorned r1866 14 apr, 13:48 Engine
    Mostra dettagli

    * Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *