Luglio 2017
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Generale
Gv_FillWithVars
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Generale
Add "activatecheat" console command.
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Generale
Move addammo into own function.
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Generale
Move addinventory command code into its own function.
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Generale
Factor out modification of DukePlayer_t->actors_killed into P_AddKills().
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Generale
Double the default pointhighlightdist from 128 to 256, a compromise between reverting r5721 and resetting it to 512.
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Generale
Don't execute setcfgname if the provided name is the same as the one already in place.
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Generale
Menu stuff
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Wrap Menu_Find in Menu_FindFiltered to factor out id filtering for all cases that need it.
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Improve handling of the color correction screen.
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Generale
Fix a small regression with actions and improve performance while we're at it.
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Generale
Remove register keyword from LZ4 and libxmp-lite.
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Generale
Derp
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Generale
Makefile changes required for MSYS2 builds to be functional again
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Generale
Revert part of r6230
Giugno 2017
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Generale
Revise r6305.
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Generale
Optimize getofs_viewtype for precision and speed.
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Generale
Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.
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Generale
Templatize getofs_viewtype functions.
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Generale
When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.
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Generale
Trailing whitespace.
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Generale
What the last commit said.
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Generale
Derp
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Generale
Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
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Generale
scriptfile.[cpp|h] cleanups
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Generale
Fix flickering text on the bonus screen. Derp.
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Generale
OSD (console) cleanup
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Generale
Inconsequential formatting
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Generale
Fix something stupid I noticed
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Generale
Fix bug with setuserdef vm_sprite
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Generale
Templatize the clamp functions
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Generale
Reduce MAXVOXELS to 1024.
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Generale
Respect APPBASENAME when showing command line help
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Generale
Fix crash when attempting to play an IVF video in 8-bit.
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Generale
Menu stuff
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Generale
Fix standalone warnings.
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Generale
When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
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Generale
If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
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Generale
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
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Generale
Let animsound value -1 stop all sounds.
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Generale
Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
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Generale
Structify animsounds arrays.
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Generale
Structify the hardcoded Anim_Setup calls.
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Generale
Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
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Generale
Don't stutter for 1/12 second before starting an ANM.
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Generale
Game defs: Try loading def modules even if the engine reports failure.
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Add wall.blend to structure access.
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Generale
Add a wallext structure for non-Lunatic builds so they can have a blend member too.
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Generale
Connect wall.blend to Polymost in Lunatic builds with it enabled.
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Generale
Fix Lunatic build.