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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2011 20 build · 87 commit

Build 2214

26 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix sintable access with raw angle value (which might be outside [0..2047])

    Helixhorned r2214 26 dic, 07:44 Fix
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    in overhead map drawing code.

  • Generale

    patch up another out-of-bounds access in the voxel drawing code, though

    Helixhorned r2213 26 dic, 07:44 Engine
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    I'm not sure whether the increased array size is enough.

Build 2212

26 dic 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    savegame.c: fix initial setting of compression threshold on savegame load;

    Helixhorned r2212 26 dic, 06:37 Fix
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    64-bit fixes

Build 2211

25 dic 2011 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    start CON code at script[3] instead of script[1]. The 'move' command permits

    Helixhorned r2211 25 dic, 07:35 CON
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    the constants 0 and 1, and moveptrs may reference the script up to index 2 then (though I'm not sure whether the code is reachable with moveofs either 0 or 1), so make sure it's nulled instead of whatever happened to compile at the first two positions. Move 1 is only used once in the original cons, when frozen and being shattered.

  • Generale

    fix displaying the screenshot even for old-version savegames.

    Helixhorned r2210 25 dic, 07:34 Fix
  • net

    send BYTEVERSION as two bytes, high byte first.

    Helixhorned r2209 25 dic, 07:34
    Mostra dettagli

    Now we don't need to worry about the numbers running out soon. Bump BYTEVERSION by three to celebrate this, too.

  • Generale

    Enable SAMESIZE_ACTOR_T described earlier.

    Helixhorned r2208 25 dic, 07:34
  • Generale

    Rewrite the savegame format in terms of the generic saving/loading system.

    Helixhorned r2207 25 dic, 07:34
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    This makes savegames practically the same as the initial snapshot of a demo. Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm'). Additionally, many changes that couldn't/needn't be cleanly separated are added with this commit: - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially) - prevent saving/loading in MP games (it certainly didn't work and still doesn't) - it's time we start using assertions! Define NDEBUG for releasse builds. - reset savegame major and minor versions (we have a new magic string, so no conflict)

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Build 2195

21 dic 2011 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there

    Helixhorned r2195 21 dic, 10:43 Engine
  • Generale

    Fix out-of-bounds write when passing a map filename to Mapster32.

    Helixhorned r2194 21 dic, 10:43 FixEngine
  • actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)

    Helixhorned r2193 21 dic, 10:43
  • Generale

    misc. beautifying some game code...

    Helixhorned r2192 21 dic, 10:42
  • Generale

    some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus

    Helixhorned r2191 21 dic, 10:42
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    reset in the editor

Mostra gli altri 6 commit di questa build

Build 2184

17 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.

    Helixhorned r2184 17 dic, 10:51 EngineCON
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    Actors are always moved such that _they_ clip against blocking sprites, even if their blocking bit is clear. Setting the new bit make them not clip against anything. The promary use of this is for decorative moving sprites that are spawned in masses, such as rain or snow.

  • Generale

    engine.c, in engine_addtsprite: if we can't add more tsprites because we

    Helixhorned r2183 17 dic, 10:51 Engine
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    already have MAXSPRITESONSCREEN of them, return 1 to signal that the caller should break out of the loop.

Build 2182

15 dic 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Tweaks to compile the release build with clang. Now if it only would not

    Helixhorned r2182 15 dic, 14:43
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    generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386): 0x080a57ea <+538>: xor %al,%al 0x080a57ec <+540>: test %al,%al 0x080a57ee <+542>: jnz 0x80a57f2 <initgroupfile+546> => 0x080a57f0 <+544>: jmp 0x80a57f0 <initgroupfile+544> 0x080a57f2 <+546>: shl $0x4,%edi

  • Generale

    Patch up out-of-bounds access in some voxel drawing code.

    Helixhorned r2181 15 dic, 14:42 Engine
  • Generale

    Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set

    Helixhorned r2180 15 dic, 14:42 EngineCON
    Mostra dettagli

    to negative numbers. Previously, only checks for being zero were performed, but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to the sprite picnum...

Build 2179

12 dic 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    a.m32: new state 'print_parallel_midpts'

    Helixhorned r2179 12 dic, 15:18 Engine
  • Rudimentary support for auto-aligning along TROR nextwalls.

    Helixhorned r2178 12 dic, 15:18 Engine
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    Usage: press the ['] (quote) modifier together with the PERIOD key. Aligns only the immediate upper and lower neighbors of each wall that got aligned by following point2s or nextwalls. Doesn't play well with Alt (carry over xrepeat) yet, might need two subsequent alignment passes.

  • Generale

    Fix out-of-bounds access in tile selector code in astub.c

    Helixhorned r2177 12 dic, 15:18 Fix
  • Generale

    checkdefs.sh script: hackish support for CON files, only 'include *.con' and

    Helixhorned r2176 12 dic, 15:18 CON
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    'definesound ... *.(voc|wav|ogg)' commands (missing: 'music', something else?).

Build 2175

11 dic 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).

    Helixhorned r2175 11 dic, 05:26 Fix
  • Generale

    Fix a number of oob accesses with "switch switches".

    Helixhorned r2174 11 dic, 05:26 FixEngine
    Mostra dettagli

    Various code checked for switch tiles in the following manner, for (ii=0; ii<2; ii++) switch (DynamicTileMap[sprite[i].picnum-1+ii]) { case SOME_SWITCH: ... } which blows for picnum 0. Now, we simply disallow it.

  • Remove {eduke32,mapster32}.memmap files on clean/veryclean targets

    Helixhorned r2173 11 dic, 05:26 Engine
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    (bioman request).

Build 2172

9 dic 2011 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Fix negative array access in premap.c

    Helixhorned r2172 9 dic, 11:12 Fix
  • Generale

    Fix potential out-of-bounds array access in P_DisplayTip (happened with

    Helixhorned r2171 9 dic, 11:12 Fix
    Mostra dettagli

    WGR2 SVN, so not sure where there's a tipping animation there).

  • Generale

    Fix sintable[] access with out-of-bounds values in core engine functions

    Helixhorned r2170 9 dic, 11:11 FixEngineCON
    Mostra dettagli

    (getzrange, hitscan, clipmove, drawmapview). They're reproducible with DNE1.3D; Since these angle values most likely come from CON code, my suggestion would be to bit-and all values representing angles with 2047 when setting the from CON, but I'd have to think about potential side-effects of doing this.

  • Generale

    - Fix invalid polymer light array access originating from game's cleanup

    Helixhorned r2169 9 dic, 11:11 FixEngine
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    callback 'G_Polymer_UnInit'. - In astub.c, reset spritelightid to -1 when nulling the spritelightptr of a sprite (no crashes observed, just precaution) - In sdlayer.c, catch SIGILLs with our signal handler too, since illegal instructions are what the instrumented debug builds will execute when attempting to carry out an undefined (per C) operation.

  • Generale

    engine.c: fix shift by negative value in parascan().

    Helixhorned r2168 9 dic, 11:11 FixEngine
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Build 2156

7 dic 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 dic, 19:56 Fix

Build 2155

4 dic 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    a.m32: New function save_restore_hlsectors, also accessible from the Quote-F

    Helixhorned r2155 4 dic, 13:21 EngineCON
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    menu. If some sectors are highlighted, save their indices. The highlighting of those particular sectors can then be restored at a later time (but careful across structural modifications that tweak sector indices) by running the same function. Shares a 'gamearray' with function 'collect_teleporting_sectors', so the latter will reset this one when run.

  • when failing to compile a state with a menu name, don't keep the

    Helixhorned r2154 4 dic, 13:20 CON
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    menu entry.

  • fix filling all sectors of a bunch with Ctrl-U. Previously, only

    Helixhorned r2153 4 dic, 13:20 FixEngine
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    one sector was filled and the 'clear bunch' message was displayed even if the operation was canceled.

  • Generale

    CON parser cleanup: make labelcode save offsets to CON code instead of

    Helixhorned r2152 4 dic, 13:20 CON
    Mostra dettagli

    pointers and make it into an int32_t*.

Build 2151

4 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.

    Helixhorned r2151 4 dic, 13:19 CON
  • Generale

    CON parser cleanup: when getting a value from labelcode[], assume that it

    Helixhorned r2150 4 dic, 13:19 CON
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    represents a pointer into the script for label types other than LABEL_DEFINE instead of checking inclusion of the value in the script bounds. This assertion was tested with WGR2 SVN.

Build 2149

4 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • CON

    Add the following commands to those which shouldn't be optimized away

    Helixhorned r2149 4 dic, 10:10 CON
    Mostra dettagli

    with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.

  • more Makefile tweaks; spriteext

    Helixhorned r2148 4 dic, 10:09

Build 2146

3 dic 2011 · 4 commit · 1 autore SVN
Apri la build
  • When failing to extend a collection of sectors because one of

    Helixhorned r2146 3 dic, 05:13 Engine
    Mostra dettagli

    them has a different height, print the sectnums of two differing sectors to so that the mapper can find and examine them with Ctrl-J.

  • new cfg var 'glusememcache', the same as r_memcache cvar.

    Helixhorned r2145 3 dic, 05:13 Engine
  • when having some sectors highlighted, also show how many walls

    Helixhorned r2144 3 dic, 05:13 Engine
    Mostra dettagli

    they contain in total.

  • Makefile bits for Windows.

    Helixhorned r2143 3 dic, 05:12

Novembre 2011 14 build · 46 commit

Build 2142

27 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5.

    Helixhorned r2142 27 nov, 04:02 FixEngine
    Mostra dettagli

    The texture warping mode will need to be set depending on whether we're actually drawing a parallaxed sky or not.

Build 2141

26 nov 2011 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.

    Helixhorned r2141 26 nov, 14:41 FixEngine
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    This fixes the vertical (~1 texel wide) stripes that are especially noticable with tiled art skies and Polymost with r_parallaxskyclamp=1 or Polymer (which always uploads skies with repeating s and t coords). What constitutes a sky tile is currently hardcoded to be >=78 and <=99.

  • Generale

    Fix moving cloud panning like in E4L1.

    Helixhorned r2140 26 nov, 14:40 Fix
  • Generale

    Remove old duplicate_selected_sectors() function and copysector(), which

    Helixhorned r2139 26 nov, 14:40
    Mostra dettagli

    was only used there, from the source.

  • Generale

    Rewrite sector duplication (Insert or C) in terms of backup_highlighted_sector

    Helixhorned r2138 26 nov, 14:40 Engine
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    and restore_highlighted_sector functions. What this means is that TROR bunches are now correctly duplicated too (only if all sectors of a given bunch are highlighted).

  • Generale

    New modifier for RAlt. When RShift is depressed while highlighting sectors

    Helixhorned r2137 26 nov, 14:40 Engine
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    (i.e. first press RAlt, then hold RShift to make it active), consider all sectors, even the grayed out ones. This makes 6 modifier keys in 4 categories for RAlt. Can you name them all? Also spell out the labels that get drawn near the reticle when applying some of the modifiers and make them not show when not actually selecting (e.g. pressed RShift alone, but have highlighted sectors)

Build 2136

26 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    In backing up highlighted sectors code: also back up TROR information so

    Helixhorned r2136 26 nov, 14:39 Engine
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    that bunches and nextwall links are restores, too. Now, to coalesce two TROR maps (e.g. for a CBP), one could do for i allsectors, sethighlightsector i 1 on the console, and then load the 'other' map to copy over the contents of the first, including all TROR stuff. Note that neither selecting all sectors with RAlt, nor duplicating them with Insert would lead to the desired effect (yet). Internally, - yax_setbunch() now has different behavior for bunchnums -1, -2 and -3 (it either clears the nextwalls or not) - build.c has a helper function free_n_ptrs(). This could be handy in other situations where many blocks of memory must be allocated consecutively and freed in case of failure

Build 2135

26 nov 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    When restoring temporarily backed up map, clear all TROR bunches. This is

    Helixhorned r2135 26 nov, 06:12 Fix
    Mostra dettagli

    suboptimal, but at least 'correct' and won't produce the aforementioned corruptions anymore.

  • Generale

    Auto-correct the just mentioned inconsistency by clearing the respective TROR

    Helixhorned r2134 26 nov, 06:12 Fix
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    nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

  • Generale

    corruption checker: catch TROR-nextwalls in non-extended sectors. These

    Helixhorned r2133 26 nov, 06:12 FixEngine
    Mostra dettagli

    can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....

  • Generale

    Backing up and restoring highlighted portion of map: calculate new

    Helixhorned r2132 26 nov, 06:12 FixEngine
    Mostra dettagli

    next{wall,sector} indices instead of using checksectorpointer() so that the nextwalls will be restored exactly as they were (provided that they are copied). Also fix tweaking the sectnums of sprites.