Build 7794
SVN-
Generale
Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
Nickname SVN e nomi Git sono unificati per persona.
Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore
Fix translucent masked wall sorting issue in Polymost
Voxel fix
Rename "autosaves" to "checkpoints" in menu
Fix stupid bug with sprite shadows in Polymost
Voxel fixes from Nuke
Fix issue with shader compilation
Fix sequential GNUmakefile build
Support separate .glsl shaders in Windows MSVC builds
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
Support clamping in polymost1Frag.glsl and use it for sprites
Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
Additionally, git ignore the shader's generated headers folder.
Fix volume slider bug introduced in r7773
QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
Voxel fixes from Nuke.YKT
Don't attempt to animate sprites drawn as voxels by picnum
This is just syntax and formatting
No functional changes.
Rename stupid structure member I probably named when I was high
Stop trying to make CTRL-ALT-DEL happen
It's not going to happen.
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
Make shadows on voxels in Polymost look like they do in classic
Even more minor fix to previous commit
Minor fix to last commit
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
Fix audio position updating in automap mode
Prevent addlogvar from accepting constants, which causes a crash
Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"
Make cacheAgeEntries() do a more consistent amount of work per frame
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.
Suggest reducing SCISDIST when there's time to debug SCISDIST issues.
If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo
Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions
game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators
Mapster32 Polymost cursor selection omission
Disable -malign-double on i386 as libraries would need to be compiled with it.
Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.
Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.
Gump redux
Fix builds on platforms other than win32--oops
Clarify incompatible savegame log message
I am not a smart man