Build 1891
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Fix some CON compile errors I introduced in r1857
Nickname SVN e nomi Git sono unificati per persona.
Fix some CON compile errors I introduced in r1857
* Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
* make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build
Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
yay, I forgot the example and test map
~-_-~-_-~ lift the curtain for... ~-_-~-_-~
True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~
* Include file cleanup by dragging most declarations into editor.h
* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale
Fix SE49 and SE50 breakage
Add null ptr check to minitext and fix the quotes for DNCLIP
sure enough, I forgot a file
-- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector
Only invoke pkg-config for non-Windows platforms.
Fix two warnings I introduced a while back.
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
results.
fix a.m32 script, inserted light SEs now have nonzero repeat
A crapload of random stuff.
* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing
fixes a horrible uninitialized value bug with the tag-labeling system
tweak point deleting for less checksectorpointer calls
Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
Fix the bug where Mapster32 tile selection would display the detail map of a
tile.
Fix two overheadmap-related crashes.
Fix NAM/WW2GI support...
ahem...
Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.