EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2020 23 build · 132 commit

Build 8678

4 mar 2020 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    sw/src/network.cpp:getpackets: Fix trimming of message in

    NY00123 r8678 4 mar, 15:31 Fix
    Mostra dettagli

    packet of type PACKET_TYPE_MESSAGE. This reverts a tiny portion of JFShadowWarrior commit 6b01a4703d55ae3e131d8c11903ff2dcd78c15d8.

  • Generale

    sw/src/network.*: Sync the player's MouseAimingOn field. This is required for the slope tilting check in player.cpp:PlayerAutoLook, introduced in JFBuild commit 1915f408962b4d9c814f64affda634d28582e25e and updated in commit ef9aea53aced8fd90c701d0c8a9a927a23dd0a40.

    NY00123 r8677 4 mar, 15:31
  • Generale

    Make the gtkbuild_msgbox/gtkbuild_ynbox dialog disappear after response

    NY00123 r8676 4 mar, 15:31

Build 8675

3 mar 2020 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    build/src/sdlayer.cpp: Fix crash following

    NY00123 r8675 3 mar, 14:55 Fix
    Mostra dettagli

    video mode change in USE_OPENGL=0 build.

  • Generale

    kenbuild/src/game.cpp: Expose restartvid, vidmode and map OSD commands

    NY00123 r8674 3 mar, 14:55
    Mostra dettagli

    in USE_OPENGL=0 builds, and further make setrendermode usable.

  • Fix USE_OPENGL=0 build

    NY00123 r8673 3 mar, 14:55 Fix
  • Generale

    kenbuild/src/game.cpp: Set console key default to `

    NY00123 r8672 3 mar, 14:55
  • Generale

    kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.

    NY00123 r8671 3 mar, 14:55 Fix
Mostra gli altri 8 commit di questa build

Build 8662

3 mar 2020 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Import mmulti.c from JFBuild commit 6308de2d1664fbd4e81c7e3f9c1a436db1e2a686 with minor changes

    NY00123 r8662 3 mar, 14:55
  • Generale

    Import mmulti.h from JFBuild commit c651d35c56eae07488a9cef421fbe33ae9dc9f9a,

    NY00123 r8661 3 mar, 14:54
    Mostra dettagli

    with minor changes.

  • Refresh status bar after showing tiled overhead map in GL mode

    NY00123 r8660 3 mar, 14:54

Febbraio 2020 8 build · 86 commit

Build 8659

28 feb 2020 · 17 commit · 1 autore SVN
Apri la build
Mostra gli altri 12 commit di questa build

Build 8642

12 feb 2020 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: In gloadtile_art_indexed(), reallocate a texture when the tile changes dimensions even if it is shrinking

    pogokeen r8642 12 feb, 01:03 Engine

Build 8641

11 feb 2020 · 12 commit · 1 autore SVN
Apri la build
  • Generale

    Macros for a couple hardcoded values

    TerminX r8641 11 feb, 01:22
  • Generale

    This lets the player jump into the vents in DUKEDC3.MAP

    TerminX r8640 11 feb, 01:21
    Mostra dettagli

    Since this is Duke3D, I'm sure this change breaks something else.

  • Generale

    Re-enable ignoring 256 units of curb when clipping against ceilings

    TerminX r8639 11 feb, 01:21 Fix
    Mostra dettagli

    This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

  • Generale

    Bump clang-format ColumnLimit to 165

    TerminX r8638 11 feb, 01:21
  • Generale

    Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used

    TerminX r8637 11 feb, 01:21
Mostra gli altri 7 commit di questa build

Build 8629

10 feb 2020 · 9 commit · 1 autore SVN
Apri la build
  • SW

    Activate engine compatibility

    Hendricks266 r8629 10 feb, 22:35 Engine
  • Generale

    Backport engine compatibility variable from NBlood/Rednukem/PCExhumed

    Hendricks266 r8628 10 feb, 22:35 Engine
  • SW

    Don't restart the music when loading a save playing the same track

    Hendricks266 r8627 10 feb, 22:35
  • SW

    Add handleevents to end credits

    Hendricks266 r8626 10 feb, 22:35
    Mostra dettagli

    From JFSW commit 0c651743f8371fade0231e9c3206ca25e6ae5269

  • SW

    Fix potential blank 3DR logo

    Hendricks266 r8625 10 feb, 22:35 Fix
    Mostra dettagli

    From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f

Mostra gli altri 4 commit di questa build

Build 8620

7 feb 2020 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix stupid typo that broke conveyor belts

    TerminX r8620 7 feb, 21:09 Fix
  • Generale

    Improve player input locking logic

    TerminX r8619 7 feb, 21:09 Fix
    Mostra dettagli

    This fixes the issue with mouse input and viewscreens.

  • Generale

    Print HRESULT error message when DwmGetCompositionTimingInfo() fails (wtf?)

    TerminX r8618 7 feb, 21:09
  • Generale

    Fix hilarious bug where holding the strafe modifier and pressing turn left/right moved the player in the wrong direction

    TerminX r8617 7 feb, 21:09 Fix

Build 8616

6 feb 2020 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "Hackish fix for spline interpolation crash in libxmp-lite"

    TerminX r8616 6 feb, 14:01 Fix
  • Generale

    Add -nosteam command line parameter

    TerminX r8615 6 feb, 14:01
  • Generale

    Call communityapiInit() from the game's app_main() instead of baselayer_init()

    TerminX r8614 6 feb, 14:01
  • Generale

    Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

    TerminX r8613 6 feb, 14:01
    Mostra dettagli

    E.g 60Hz > 59 fps 120Hz > 118 fps 144Hz > 141 fps 165Hz > 162 fps This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.

  • Generale

    Custom driver-independent VSync implementation for Windows

    TerminX r8612 6 feb, 14:01
Mostra gli altri 8 commit di questa build

Build 8603

1 feb 2020 · 27 commit · 1 autore SVN
Apri la build
Mostra gli altri 22 commit di questa build

Build 8576

1 feb 2020 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the wrong aspect ratios of map grids for Ken-Build and SW,

    NY00123 r8576 1 feb, 02:29 Fix
    Mostra dettagli

    as well as the wrong aspect ratio in 3D for Ken-Build.

  • Generale

    Fix OPL music playback with snd_numchannels == 1

    NY00123 r8575 1 feb, 02:29 Fix
  • Generale

    Fix read of uninitialized EMIDI_IncludeTrack value in _MIDI_ResetTracks

    NY00123 r8574 1 feb, 02:29 Fix

Gennaio 2020 4 build · 79 commit

Build 8572

29 gen 2020 · 38 commit · 1 autore SVN
Apri la build
  • Generale

    Calculate game loop timing using fractional ticks

    TerminX r8572 29 gen, 03:38
  • Generale

    This should be ifndef NETCODE_DISABLE

    TerminX r8571 29 gen, 03:38
  • Generale

    This is pretty useless at this point

    TerminX r8570 29 gen, 03:37
  • Generale

    Rename EDUKE32_SIMPLE_MENU to EDUKE32_RETAIL_MENU

    TerminX r8569 29 gen, 03:37
  • Generale

    This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

    TerminX r8568 29 gen, 03:37 FixEngine
Mostra gli altri 33 commit di questa build

Build 8534

20 gen 2020 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between

    pogokeen r8534 20 gen, 22:01 Fix