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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2015 19 build · 77 commit

Build 4949

25 gen 2015 · 11 commit · 2 autori SVN
Apri la build
  • Generale

    Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.

    Hendricks266 r4949 25 gen, 04:18
  • Generale

    Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.

    Hendricks266 r4948 25 gen, 04:17
  • Generale

    Fix a bug where FLAC sound effects would loop when they were not supposed to.

    Hendricks266 r4947 25 gen, 04:17 Fix
  • Mouse, touch, and pointer controls now take the origin into account.

    Hendricks266 r4946 25 gen, 04:17
  • Generale

    Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

    Hendricks266 r4945 25 gen, 04:16 CON
    Mostra dettagli

    This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

Mostra gli altri 6 commit di questa build

Build 4938

18 gen 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.

    Helixhorned r4938 18 gen, 17:54 Engine
    Mostra dettagli

    This makes sure that the engine arrays have sufficient space allocated for usage in Mapster32's 2D mode, for example from drawmapview().

  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 gen, 16:11 FixEngine
    Mostra dettagli

    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

  • Generale

    osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.

    Helixhorned r4936 18 gen, 16:03

Build 4935

18 gen 2015 · 7 commit · 2 autori SVN
Apri la build
  • fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

    Helixhorned r4935 18 gen, 15:16 FixCON
    Mostra dettagli

    In setview(), we now assert windowx2 < xdim. The only calling places where its non-violation is non-trivial to ascertain are (1) showview from CON and (2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine. Case 2 is adapted; see comments there.

  • remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.

    Helixhorned r4934 18 gen, 14:11 Engine
  • Generale

    Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.

    Helixhorned r4933 18 gen, 12:31 Fix
  • Generale

    polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.

    Helixhorned r4932 18 gen, 12:28 FixEngine
  • Generale

    engine.c: fix memory leak. DONT_BUILD.

    Helixhorned r4931 18 gen, 12:22 FixEngine
Mostra gli altri 2 commit di questa build

Build 4928

16 gen 2015 · 3 commit · 1 autore SVN
Apri la build
  • CON

    Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

    Hendricks266 r4928 16 gen, 16:28 CON
    Mostra dettagli

    // Example: Switch between tracks like radio stations. getmusicposition temp starttrackvar next_music_track setmusicposition temp Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

  • Generale

    Fix a crash exposed by animating the menu back button.

    Hendricks266 r4927 16 gen, 16:27 Fix
  • Generale

    Clean up duplicate and strangely-formed cases in C_ParseCommand().

    Hendricks266 r4926 16 gen, 16:27

Build 4925

15 gen 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix kplib zip support

    TerminX r4925 15 gen, 22:30 Fix
  • Generale

    MSYS2 build fix. DONT_BUILD.

    TerminX r4924 15 gen, 22:30 Fix
  • Generale

    Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)

    TerminX r4923 15 gen, 22:30 Fix

Build 4922

14 gen 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.

    TerminX r4922 14 gen, 22:45 Fix
  • Generale

    MSVC build fix... guess it was upset about the macro expansion

    TerminX r4921 14 gen, 22:45 Fix
  • Generale

    Fix off-by-one error in setview()

    TerminX r4920 14 gen, 22:45 Fix
  • Generale

    Implement better fade-out for quotes and for the mouse cursor in the menu.

    TerminX r4919 14 gen, 22:45

Build 4918

13 gen 2015 · 6 commit · 1 autore SVN
Apri la build
  • Implement better back button.

    Hendricks266 r4918 13 gen, 04:57
  • Make black background boxes translucent again.

    Hendricks266 r4917 13 gen, 04:57
  • Add proper edging for the tops and bottoms of scrolling lists.

    Hendricks266 r4916 13 gen, 04:56
  • Generale

    Improve weapon switching:

    Hendricks266 r4915 13 gen, 04:56
    Mostra dettagli

    1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third. 2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

  • Generale

    Convert some multi-line UI messages to single G_ScreenText calls with line breaks.

    Hendricks266 r4914 13 gen, 04:56
Mostra l’altro commit di questa build

Build 4912

12 gen 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Forgot this file in r4911

    TerminX r4912 12 gen, 01:55
  • Generale

    Fix tdupsprite in m32script.

    TerminX r4911 12 gen, 01:28 FixCON
  • Generale

    Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.

    TerminX r4910 12 gen, 01:28
  • Generale

    Fix Mapster32 sector copying

    TerminX r4909 12 gen, 00:44 FixEngine

Build 4908

11 gen 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix compiler warnings

    TerminX r4908 11 gen, 17:54 Fix
  • Generale

    Fix undefined behavior in Polymost

    TerminX r4907 11 gen, 17:54 FixEngine
  • Generale

    Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.

    TerminX r4906 11 gen, 17:54
  • Generale

    Crash fix

    TerminX r4905 11 gen, 17:53 Fix

Build 4904

10 gen 2015 · 7 commit · 1 autore SVN
Apri la build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 gen, 20:56 FixEngine
  • Generale

    Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).

    TerminX r4903 10 gen, 20:56 FixEngine
  • Generale

    Questionable CON changes and optimizations. <3

    TerminX r4902 10 gen, 20:56 CON
  • Generale

    Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.

    TerminX r4901 10 gen, 20:55 FixEngine
  • Generale

    Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.

    TerminX r4900 10 gen, 20:55 CON
Mostra gli altri 2 commit di questa build

Build 4897

10 gen 2015 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Faster/better optimized access to game structures from C-CON.

    TerminX r4897 10 gen, 20:54 CON
  • Generale

    Support r_windowpositioning in 8-bit.

    TerminX r4896 10 gen, 20:53
  • Generale

    Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.

    TerminX r4895 10 gen, 20:53 CON
  • Generale

    Minor cleanup and formatting changes. DONT_BUILD.

    TerminX r4894 10 gen, 20:53
  • Generale

    Make FORCE_INLINE aware of DISABLE_INLINING. DONT_BUILD.

    TerminX r4893 10 gen, 20:53
Mostra gli altri 5 commit di questa build

Build 4887

8 gen 2015 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.

    Hendricks266 r4887 8 gen, 07:15

Build 4886

8 gen 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up autodetected game install search paths on all platforms that use them.

    Hendricks266 r4886 8 gen, 07:14
    Mostra dettagli

    This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

  • Disable the spinning nuke icon back button on Android.

    Hendricks266 r4885 8 gen, 07:14
  • Generale

    Implement UserMapHacks.

    Hendricks266 r4884 8 gen, 07:14
  • Generale

    Reinstate MD4.

    Hendricks266 r4883 8 gen, 07:13

Build 4881

6 gen 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: on non-touch devices, roughly double maximum voxel drawing distance.

    Helixhorned r4881 6 gen, 11:56 Engine
    Mostra dettagli

    By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum that's possible with the integer scaling convention of the voxel drawing code. BUILD_LUNATIC.

  • make sprite duplication examples in m32script_ex.map work again.

    Helixhorned r4880 6 gen, 11:56 Engine
    Mostra dettagli

    - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD.

Build 4877

4 gen 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: prevent multiple collection of same sector in scansector().

    Helixhorned r4877 4 gen, 10:45 Engine
    Mostra dettagli

    Also for polymost_scansector(). These were likely of little consequence because collection in scansector() is the exception than the rule (see added comments), and because the redundant drawwalls() would find the x range done the second and following times. Also, add a bound check for sectorborder[] (the limit was probably rarely hit in practice, but the check is mandatory nontheless) and add functions printscans() and printbunches() in the DEBUGGINGAIDS=2 build.

  • Generale

    engine.c: in drawmasks(), remove sorting sprites by statnum.

    Helixhorned r4876 4 gen, 10:45 Engine
    Mostra dettagli

    There were various issues with that code. - It does not seem to be very meaningful to do so. - It was carried out on the same range as the sprites sorted by z coordinate (those with equal x/y) just a few lines away, effectively overriding it. The former is very meaningful, though. - It led to inconsistencies between editor and game, see http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873

Build 4875

4 gen 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Cleanup of various engine functions.

    Helixhorned r4875 4 gen, 10:45 Engine
    Mostra dettagli

    - factor out calculation of player-relative and screen+clipped-player-relative coordinates into get_rel_coords() and get_screen_coords(), respectively - the usual beautification stuff, especially since we're now on C99

  • CON

    always return non-negative values from 'clipmove' and related.

    Helixhorned r4874 4 gen, 10:44 FixEngineCON
    Mostra dettagli

    Previously, the C function clipmove() returned negative values when hit a wall (32768+wallnum) or sprite (49152+spritenum) because internally, these values were encoded into a *signed* 16-bit integer. This made no difference to C code using it, since it always proceeded by bit checks, but was inconsistent with documentation on CON 'clipmove' on the wiki. The following commands are affected too, since they use the value returned by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of actor[].movflag ('htmovflag' from CON). Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con as an example of how to implement a being-close-to-a-wall checker as requested in http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/