EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2022 17 build · 56 commit

Build 10006

16 apr 2022 · 1 commit · 1 autore GIT
Apri la build
  • Generale

    When loading new art files, blanks no longer erase existing tiles, allowing "inserting" new tiles, or essentially stacking them.

    Jordon Moss 8ed89a1 16 apr, 05:52

Build 10005

16 apr 2022 · 13 commit · 1 autore GIT
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Mostra gli altri 8 commit di questa build

Build 9991

11 apr 2022 · 6 commit · 1 autore GIT
Apri la build
  • Prevent infinite loop in clipmove() for ENGINE_EDUKE32 compatibility

    Dino Bollinger e43d59d scritto il 4 apr 2022 Engine
  • Prevent assigning both columns of keybinds to the same key

    Dino Bollinger c819ba0 scritto il 10 apr 2022
    Mostra dettagli

    Instead it now switches the key from column 0 to 1 and vice-versa

  • Add console cvar 'cl_kbconfirm' to toggle the keybind confirmation dialog

    Dino Bollinger 30baffe scritto il 10 apr 2022
  • Show confirmation dialog when binding a key that's already bound

    Dino Bollinger b42d4f7 scritto il 10 apr 2022
    Mostra dettagli

    This is currently restricted to the keyboard binds menu. The dialog provides three options: * Y -> Assign key and erase existing keybinds * N -> Assign key, do not erase existing keybinds * Escape -> Don't assign key

  • Add language option to the "Display Settings" menu

    Dino Bollinger 88cd368 scritto il 10 apr 2022
    Mostra dettagli

    This provides menu access to the locale setting that was previously only controllable through the "locale" console command. Languages can be defined through the "localization" DEF token, and custom Unicode character tiles through the "tilefont" DEF token. Additionally: - Selected locale is saved inside the eduke32 config file. - Default language is set to "en" on launch, i.e. English.

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Marzo 2022 2 build · 21 commit

Build 9983

25 mar 2022 · 20 commit · 1 autore GIT
Apri la build
  • add "cameraheight" cvar to control the player height

    TerminX d85e1d3 scritto il 8 mar 2022
    Mostra dettagli

    Default for Duke3d is 40, and Shadow Warrior is 58.

  • fix broken USE_OPENGL=0 build

    TerminX 75abb29 scritto il 16 feb 2022 Fix
  • improve EDUKE32_PREDICT_FALSE usage in S_StopEnvSound() and S_ChangeSoundPitch()

    TerminX 0bb5a47 scritto il 5 mar 2022
  • these uses of EDUKE32_PREDICT_FALSE probably aren't helpful

    TerminX 1a291fa scritto il 5 mar 2022 Engine
  • change VM_IFELSE_MAGIC to just steal one bit from the translated bytecode instead of the whole range used for the encoded line numbers used for debugging

    TerminX f04a373 scritto il 20 mar 2022
    Mostra dettagli

    This has the side effect of making branches show up w/ correct line numbers in VM instruction debug dumps. Needs testing!

Mostra gli altri 15 commit di questa build

Febbraio 2022 3 build · 13 commit

Build 9957

4 feb 2022 · 7 commit · 1 autore GIT
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Mostra gli altri 2 commit di questa build

Gennaio 2022 10 build · 63 commit

Build 9947

17 gen 2022 · 5 commit · 1 autore GIT
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Build 9941

16 gen 2022 · 4 commit · 1 autore GIT
Apri la build
  • #include <share.h> so this builds with MinGW again

    TerminX d8ed2f9 16 gen, 05:55
  • use _fsopen() instead of fopen_s() so we can permit viewing eduke32.log read-only in other applications while the game is running on Windows

    TerminX 14e4521 16 gen, 05:29
  • Generale

    fix animvpx again

    TerminX 17e4364 16 gen, 03:22 Fix
  • add STANDALONE_UNUSED

    TerminX 31cdb78 scritto il 15 gen 2022
    Mostra dettagli

    Used to silence warnings for function parameters that are unused in EDUKE32_STANDALONE builds.