EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2019

  • Generale

    Fix "findnearactor" family of CON functions

    TerminX r7423 19 mar, 10:09 Build 7432 FixCON
  • Generale

    Fix r_polygonmode cvar

    TerminX r7422 19 mar, 10:09 Build 7432 Fix
  • Generale

    Clean up polymost.cpp includes

    TerminX r7421 19 mar, 10:09 Build 7432 Engine
  • Generale

    Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected

    TerminX r7420 19 mar, 10:09 Build 7432 Fix
    Mostra dettagli

    This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.

  • Generale

    Minor cleanup of some Polymost shader program support functions

    TerminX r7419 19 mar, 10:09 Build 7432 Engine
  • Generale

    "This adds masked texture rendering support for slopes in classic renderer"

    TerminX r7418 19 mar, 10:09 Build 7432 Engine
  • Generale

    Move some clipping related stuff out of engine.cpp and into clip.cpp

    TerminX r7417 19 mar, 10:08 Build 7432 Engine
  • Generale

    Allow lowering fov to 60 from the console

    TerminX r7416 19 mar, 10:08 Build 7432
  • Generale

    Polymost sky Z buffer hack from Nuke.YKT

    TerminX r7415 19 mar, 10:08 Build 7432 Engine
  • Generale

    Limit Polymost tile sheet size to 8192 when building with MSVC

    TerminX r7414 19 mar, 10:08 Build 7432 Engine
  • Generale

    Polymost NPOT texture patch from Nuke.YKT

    TerminX r7413 19 mar, 10:08 Build 7432 Engine
  • Generale

    Patch from Nuke.YKT to use the shade tables for distance shading in Polymost

    TerminX r7412 19 mar, 10:08 Build 7432 Engine
    Mostra dettagli

    This makes the shading in Polymost more or less 1:1 with classic mode.

  • Generale

    Polymost relative texture alignment patch from Nuke

    TerminX r7411 19 mar, 10:08 Build 7432 FixEngine
    Mostra dettagli

    This "fixes" relative texture alignment for floors and ceilings in Polymost to match classic mode. "Fix" is in quotes because this actually means the alignment is less correct in terms of proper scaling than before, but more correct in terms of accuracy to classic mode.

  • Generale

    ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles

    TerminX r7410 19 mar, 10:08 Build 7432
  • Generale

    Improve collision for projectiles

    TerminX r7409 19 mar, 10:08 Build 7432 Engine
    Mostra dettagli

    This does a few things: -projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE) -the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded -projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning

  • Generale

    Fix Polymost HOM

    TerminX r7408 19 mar, 10:08 Build 7432 FixEngine
  • Generale

    Use correct type in range-based loop

    TerminX r7407 19 mar, 10:08 Build 7432
  • Generale

    Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement

    TerminX r7406 19 mar, 10:08 Build 7432
  • Generale

    Allow passing a null pointer to spriteheightofsptr() for the height return value

    TerminX r7405 19 mar, 10:08 Build 7432 Fix
  • Generale

    This fixes a bug in clipmove() where clipping against sprites above you was wrong

    TerminX r7404 19 mar, 10:08 Build 7432 FixEngine
    Mostra dettagli

    Because this is a check for sprites above the sprite being moved and not a check for sprites below, the height of the sprite should not be taken into account at all here and the base of the sprite should be used instead.

  • Generale

    Calculate texture coordinates as double since we're storing them that way anyway

    TerminX r7403 19 mar, 10:08 Build 7432 Fix
    Mostra dettagli

    This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.

  • Generale

    Rename "player speech" menu option in standalone builds

    TerminX r7402 19 mar, 10:08 Build 7432
  • Generale

    Patch from Nuke.YKT to work around a Polymost glitch with slopes

    TerminX r7401 19 mar, 10:07 Build 7432 Engine
  • Generale

    Another Polymost TROR patch from Nuke.YKT

    TerminX r7400 19 mar, 10:07 Build 7432 Engine
    Mostra dettagli

    This one should bring Polymost TROR into parity with classic mode.

  • Generale

    Formatting

    TerminX r7399 19 mar, 10:07 Build 7432
  • Generale

    clipmove() improvements

    TerminX r7398 19 mar, 10:07 Build 7432 FixEngine
    Mostra dettagli

    This fixes an issue with clipmove() caused by sectors behind walls which were candidates for clipping not being added to the list of sectors that definitely clip the player, forcing the function to fall back to a slow, sector-by-sector brute force approach. This brute force approach has also been removed in favor of something more efficient.

  • Generale

    Bump MAXCLIPNUM to 2048

    TerminX r7397 19 mar, 10:07 Build 7432
  • Generale

    Revert r7388 because it just wasn't working out

    TerminX r7396 19 mar, 10:07 Build 7432 Fix
  • Generale

    Fix some GL ES compilation issues in polymost.cpp

    Hendricks266 r7395 10 mar, 23:06 Build 7395 FixEngine
  • Generale

    Add buildvfs_fopen_write_text

    Hendricks266 r7394 10 mar, 23:06 Build 7395
    Mostra dettagli

    Long-term we will need to replace all uses of "\n" in string literals printed to disk.

  • Generale

    Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5

    Hendricks266 r7393 10 mar, 23:06 Build 7395
  • Generale

    Polymost TROR patch from Nuke.YKT--nice!

    TerminX r7392 4 mar, 15:49 Build 7392 Engine
  • Generale

    It looks like this is OK to remove now!

    TerminX r7391 4 mar, 15:49 Build 7392
  • Generale

    Patch from Nuke.YKT to clip Polymost spans to screen borders

    TerminX r7390 4 mar, 15:49 Build 7392 Engine
  • Generale

    Add Nuke.YKT to thanks section in credits and move pogokeen to active developers

    TerminX r7389 4 mar, 15:48 Build 7392
    Mostra dettagli

    This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.

  • Generale

    This seems to help with some polygon drawing issues in Polymost for now

    TerminX r7388 4 mar, 15:48 Build 7392 Engine
  • Generale

    Fix compilation with winlayer

    TerminX r7387 4 mar, 15:48 Build 7392 Fix
    Mostra dettagli

    There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.

  • Generale

    Well, that didn't take long :D

    TerminX r7386 3 mar, 03:15 Build 7386
  • Generale

    Add vfs.cpp and vfs.h to the VS projects

    TerminX r7385 3 mar, 03:15 Build 7386
  • Generale

    I forgot to remove this comment in r7376

    TerminX r7384 3 mar, 03:15 Build 7386
  • Generale

    As if you couldn't already tell from Ion Maiden, I like shitty one liners

    TerminX r7383 3 mar, 03:15 Build 7386
  • Generale

    Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs

    TerminX r7382 3 mar, 03:15 Build 7386
    Mostra dettagli

    However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.

  • Generale

    Fix saving to %APPDATA% on Windows...

    TerminX r7381 2 mar, 15:52 Build 7381 Fix
  • Generale

    Fix compilation error in texcache

    TerminX r7380 2 mar, 15:35 Build 7380 Fix
  • Generale

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 mar, 15:22 Build 7379 Engine
    Mostra dettagli

    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • Generale

    Fix CON issues introduced in r7357 and r7358

    TerminX r7378 2 mar, 15:22 Build 7379 FixCON
  • Generale

    Am I missing something here?

    TerminX r7377 2 mar, 15:22 Build 7379
  • Generale

    Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method

    TerminX r7376 2 mar, 15:22 Build 7379
  • Generale

    This might not be needed anymore after the previous commit

    TerminX r7375 2 mar, 15:21 Build 7379
  • Generale

    Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles

    TerminX r7374 2 mar, 15:21 Build 7379 Engine