Aprile 2019
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Fix -fpermissive function pointer type errors
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#ifdef'd out supportdir and user_profiles_disabled stuff for now.
Mostra dettagli
Patch from Striker.
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Hacks to input code just to get it to compile.
Mostra dettagli
Patch from Striker.
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Added dummy M32RunScript/G_Polymer_UnInit/app_crashhandler/osdcmd_restartvid calls.
Mostra dettagli
Patch from Striker.
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Made a slight stylistic change to GetSyncInfoFromPacket declaration to match actual function.
Mostra dettagli
Patch from Striker.
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Added 1.f to floating point volume parameter of FX_Play(3D) calls, will need a proper implementation at some point.
Mostra dettagli
Patch from Striker.
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Generale
Dummy functions for mmulti.h for now until OldMP's mmulti is ported
Mostra dettagli
Patch from Striker.
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Put a temporary shim in to get the length of an anm file to pass to ANIM_LoadAnim.
Mostra dettagli
Patch from Striker.
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Generale
Move structs out of animlib.cpp and into animlib.h.
Mostra dettagli
Patch from Striker.
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Get the log file working and avoid crashing due to not doing so
Mostra dettagli
Patch from Striker.
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Get grpscan.cpp compiling by fixing declaration and initialization of grpfiles/foundgrps
Mostra dettagli
Patch from Striker.
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Fix overflow in password member of "GAME_SET gs" struct.
Mostra dettagli
Patch from Striker.
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Add includes of config.h where needed
Mostra dettagli
Patch from Striker.
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Replace old crc32 functions with Bcrc32, mirroring how it's used in Duke's grpscan.cpp.
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Patch from Striker.
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Update calls to functions that have been renamed.
Mostra dettagli
Patch from Striker.
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Comment bad free calls to pointers that are never heap allocated.
Mostra dettagli
Patch from Striker.
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Replace void* with decltype(o) in TRAVERSE define.
Mostra dettagli
Patch from Striker.
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Make the function GetSyncInfoFromPacket in sync.cpp match the declaration in net.cpp. Fixed signed-ness of lumplockbyte to stop unresolved externals.
Mostra dettagli
Patch from Striker.
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Remove very bad externs.
Mostra dettagli
Patch from Striker.
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Deal with how C++ does not implicitly convert enums to or from ints
Mostra dettagli
Typedef Voc3D_Flags and Voc_Flags to int, and turn typedef'd enums into normal enums. Patch from Striker.
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Add casts to void pointers where needed
Mostra dettagli
Patch from Striker.
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Fix questionable function pointer typecasts
Mostra dettagli
Patch from Striker.
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Fix types of min/max statements
Mostra dettagli
Patch from Striker.
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Add TrackerCast where needed for printf.
Mostra dettagli
Patch from Striker.
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Fix const correctness issues.
Mostra dettagli
Patch from Striker.
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Generale
Add VoidSW VS project files.
Mostra dettagli
Patch from Striker.
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Generale
Patch from NY00123: Fix the black editor cursor in Polymost bug
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Generale
Patch from NY00123: Fix for transparency in the tile selection view, in Polymost
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Generale
Patch from NY00123: Fix sprite insertions in the 2D-3D editor window
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Generale
Patch from Nuke.YKT: Allocate voxel VBOs on video mode change
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Generale
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
Mostra dettagli
Includes "Fix screen tilt regression on mirror rendering"
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Generale
Patch from Nuke.YKT to fix a TROR in Polymost issue
Mostra dettagli
Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.
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Generale
Tiny performance cleanup in G_ShowView
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Generale
Fix dumbass problem with r7463 that screwed up projectiles
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Generale
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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Generale
More player clipping fixes
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Generale
Update VS projects to the VS2019 platform toolset
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Generale
We probably don't want to be bailing out here when handling a clipshape
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Generale
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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Generale
Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions
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Generale
Fix player bumping their head on the ceiling during a jump... again...
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Generale
Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has
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Generale
This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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Generale
Use updatesectorbreadth() in clipmove()
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Generale
Minor cleanup for updatesectorbreadth()
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Generale
const correctness for parameters passed to the updatesector family of functions
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Generale
Use bitmap manipulation functions for "bitptr"
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Generale
Minor cleanup of breadth-first search functions
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Generale
Add simple bitmap manipulation functions
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Generale
engine.cpp: lintersect(): use klabs() instead of abs()