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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2012 22 build · 79 commit

Build 2740

5 giu 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: cleanup / readability tweaks

    Helixhorned r2740 5 giu, 15:21 Engine
  • Generale

    TROR/classic: fix a certain class of underdraw glitches.

    Helixhorned r2739 5 giu, 15:21 FixEngine
    Mostra dettagli

    Those were happening when wall drawing in an upper/lower layer "closed" too much of the "curtain" (umost/dmost) for subsequent drawing in that portal. Example: looking down the sewer manhole at the beginning of Retaliation will now render without HOM.

Build 2737

3 giu 2012 · 8 commit · 1 autore SVN
Apri la build
  • net

    do strtok on a duplicated string containing the address in Net_Connect().

    Helixhorned r2737 3 giu, 12:20
    Mostra dettagli

    Also, - don't strip const when passing the char ptr to it and a couple more instances in game.c - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"), so that e.g. eduke32 -port 1700 -connect localhost is the same as eduke32 -connect localhost:1700 (-port must come before -connect, unfortunately.)

  • net

    second part of buffer overflow check correction.

    Helixhorned r2736 3 giu, 12:20 Fix
    Mostra dettagli

    This was supposed to go into the last commit, but I did git commit --amend without adding the changes to the index. Now I'm too lazy to sort things out.

  • net

    correct packet buffer overflow checks.

    Helixhorned r2735 3 giu, 12:20 Fix
    Mostra dettagli

    The GAMESTATE one has to be carried out twice, first on the data from xd3_encode_memory, and then with the compressed data (because it might have increased in size, though this is very unlikely). The MOVE check is similar, though there, failure of the first check implies corrupt memory (which is why we're Bassert'ing that condition). Currently, the overflow on GAMESTATE sending happens when switching to a different map.

  • net

    remove (char *) casts where they amount to no-ops.

    Helixhorned r2734 3 giu, 12:20
  • Generale

    Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.

    Helixhorned r2733 3 giu, 12:20 Fix
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Build 2729

3 giu 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent the reserved cheats from displaying a finished time and from clobbering personal map time records.

    Hendricks266 r2729 3 giu, 09:12
  • Generale

    Massive menu input control revamp/cleanup/factor. (added: input.[ch])

    Hendricks266 r2728 3 giu, 09:11
    Mostra dettagli

    New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

  • Generale

    Bump MAXLEVELS to 64, per user request.

    Hendricks266 r2727 3 giu, 09:10
  • Generale

    The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.

    Hendricks266 r2726 3 giu, 09:09 Engine
    Mostra dettagli

    NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical. Also, decapitalize two string literals missed in r2540.

  • Generale

    Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.

    Hendricks266 r2725 3 giu, 09:08

Build 2724

3 giu 2012 · 4 commit · 1 autore SVN
Apri la build
  • pack actor/move parameters into t_data, which is enlarged to 14 elements.

    Helixhorned r2724 3 giu, 08:46
    Mostra dettagli

    (LUNATIC build only.) Also, a minor problem is identified. sizeof(actor_t) is 124 on 64-bit platforms, while the expected size is 128 bytes. This needs to be corrected whenever the next savegame version bump happens.

  • Generale

    In G_GameExit, rename arg 't' to 'msg' for (slightly) easier grepping of t_data etc.

    Helixhorned r2723 3 giu, 08:46
  • one const char * --> char *, since we alloc/free it.

    Helixhorned r2722 3 giu, 08:46
  • Generale

    Rename LUNATIC_ENABLE macro to just LUNATIC.

    Helixhorned r2721 3 giu, 08:45

Build 2720

1 giu 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Replace a couple uses of S_IREAD with our platform-aware BS_IREAD

    TerminX r2720 1 giu, 17:02
  • Generale

    Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.

    TerminX r2719 1 giu, 17:01

Build 2718

1 giu 2012 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    For me (helixhorned), do SDL_WarpMouse even in debugging builds again.

    Helixhorned r2718 1 giu, 13:09
    Mostra dettagli

    This introduces a Makefile variable EDUKE32_MY_DEVELOPER_ID, which is expected to come from the environment, so that minor disagreements/ preferences can be handled -- don't let it go overboard though! -- to keep the working directory clean of stuff that one doesn't actually work on. My ID is 805120924, i.e. "helix".

  • Generale

    M32 auto-aligner: calculate panning for non-firstwall-aligned ceilings/floors.

    Helixhorned r2717 1 giu, 13:09 Engine
    Mostra dettagli

    Also, print failure messages on some occasions.

  • keep the temp sector on some more occasions that don't delete them.

    Helixhorned r2716 1 giu, 13:09 Engine
  • Part 1 of ceiling/floor auto-alignment functionality.

    Helixhorned r2715 1 giu, 13:09 Engine
    Mostra dettagli

    Usage is from 3D mode only. When a sector (or wall) is committed to the clipboard, it (or the wall's sector) is saved, and is subsequently used when auto-aligning [;-ENTER] another sector's ceiling or floor against the reference one's. This temp. sector is reset on any structurally modifying operation except setting first walls; also, aligning extended ceilings or floors is impossible as they use .*xrepeat internally. The auto-alignment does not change picnums (this can be accomplished with the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the alignee. Afterwards, if the reference is relative-aligned, it tweaks them, so that every case where the two firstwalls are either parallel or perpendi- cular is handled correctly. It does not yet calculate the panning values.

  • Generale

    Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.

    Helixhorned r2714 1 giu, 13:09
    Mostra dettagli

    This is so that people know where to enable it. One day, all these debugging switches ought to go into the Makefiles in one form or another.

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Maggio 2012 32 build · 89 commit

Build 2710

29 mag 2012 · 6 commit · 1 autore SVN
Apri la build
  • fix one stack index, comment on a problem with ffi.C access.

    Helixhorned r2710 29 mag, 13:01 Fix
  • Generale

    A couple of minor fixes and comments that got accumulated in my tree.

    Helixhorned r2709 29 mag, 13:01 Fix
  • Generale

    Makefile.shared: don't link with libsupc++ on linux.

    Helixhorned r2708 29 mag, 13:01
    Mostra dettagli

    It works perfectly fine without it for me, and including it for no reason is just an annoyance to other people building from source.

  • Generale

    Introduce two convenient sprite iteration macros in build.h, add a few uses.

    Helixhorned r2707 29 mag, 13:01 Engine
    Mostra dettagli

    Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter) [The first is so that STAT_* can be substituted for Iter and it reads nicely.] Usage should be self-explanatory, but one thing to keep in mind is that the sprites that are iterated over MUST NOT be deleted.

  • Generale

    In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.

    Helixhorned r2706 29 mag, 13:01 FixCON
    Mostra dettagli

    This fixes the glitches/corruption whereever showview is used from EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the frame buffer, for example because we have a tilted view or "pixel doubling" enabled. Fixing it for real (i.e. so that the showview actually completes) will require more effort.

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Build 2704

28 mag 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    On Windows, check file name case with 'sound' and 'music' CON commands.

    Helixhorned r2704 28 mag, 11:15 CON
    Mostra dettagli

    This is done by kopen4loadfrommod'ing and immediately closing the file (since the checker is still run from there when not ingame). On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo respectively, so it shouldn't have a too noticable impact on initial loading times.

  • Generale

    In kopen4loadfrommod, don't try g_modDir if it's the default "/".

    Helixhorned r2703 28 mag, 11:15
    Mostra dettagli

    I experienced the following on Windows XP: a few openfrompath() --> findfrompath() calls were taking enormously long (4.5 secs) to complete, having been passed a file name like "//bla/qwe.asd". My guess is that Windows then tried to interpret these as a network FS path in access(), and the 4.5 secs represents a timeout value.

  • Generale

    Only check file name case when not in-game; don't warn for ALLUPPER or alllower.

    Helixhorned r2702 28 mag, 11:15
    Mostra dettagli

    The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter- fere with smooth gameplay, but files that are opened only at game-time like sounds won't be checked. The second means that there are now less false positives, i.e. warnings about files that would be found due to the check-all-{upper,lower} hack.

Build 2701

26 mag 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.

    Helixhorned r2701 26 mag, 14:58 Engine
  • Generale

    In tilted-view setup code, allocate TILE_TILT storage more tightly.

    Helixhorned r2700 26 mag, 14:58
  • Generale

    build.c: factor out two identical code instances into handle_sprite_in_clipboard

    Helixhorned r2699 26 mag, 14:58
  • Generale

    Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.

    Helixhorned r2698 26 mag, 14:58 FixEngine
    Mostra dettagli

    This fixes the crash on Wii when looking sidewards (e.g. when dying), but makes the tilted view look more pixelated. The problem was that an attempt was made to render onto a 640x640 tile for the rotated view, but the base engine arrays were too small for that.

  • Generale

    Various cleanup and rewrites.

    Helixhorned r2697 26 mag, 14:58
    Mostra dettagli

    - make allocatepermanenttile() return intptr_t - the usual

Build 2696

25 mag 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix harmless "cast to pointer from integer of different size" warning with x64.

    Helixhorned r2696 25 mag, 11:39 Fix
  • Generale

    Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().

    Helixhorned r2695 25 mag, 11:39
  • Generale

    With engine compiled for V7 limits, refuse loading maps exceeding them.

    Helixhorned r2694 25 mag, 11:39 FixEngine
    Mostra dettagli

    Also, correct the loadboard() return value checks in premap.c to be aware of a returned -2 ("wrong map version").

Build 2693

25 mag 2012 · 7 commit · 2 autori SVN
Apri la build
  • Generale

    On Windows, don't try to lowercase/uppercase filenames.

    Helixhorned r2693 25 mag, 08:23
    Mostra dettagli

    Most of the time, Windows file name lookup is case-insensitive. Reading the docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity can be controlled on a per-file basis where applicable (NTFS), but people should be concerned about matching case in the DEFs/on disk *especially* in that case. Also, note that this hack will not always help on systems with case-sensitive lookup.

  • Generale

    On Windows, check for case-mismatched file names on successful kopen4load().

    Helixhorned r2692 25 mag, 08:23
    Mostra dettagli

    When a file from the local file system is opened, its real file name is gotten with SHGetFileInfo() and compared against the one that was passed. In the case they're not identical, a warning is issued. This is one step towards eliminating mismatched file names in DEFs etc., which cause trouble on systems that look them up case-sensitively. However, it's not perfect because the issue is trickier than it appears on first sight. For one thing, this will only check the last (i.e. file) part in the path, falsely accepting mismatched directory names. However for these, it reports them ruthlessly, even for those names where the try-other-case hack (try all uppercase, all lowercase) would find the correctly-cased file.

  • Generale

    Fix some *printf format-char/vararg mismatches on x86_64 in net.c.

    Helixhorned r2691 25 mag, 08:23 Fix
  • Generale

    Bump BYTEVERSION because of the preceding change.

    Helixhorned r2690 25 mag, 08:23
  • Generale

    Fix gamearrays on 64-bit platforms.

    Helixhorned r2689 25 mag, 08:23 FixCON
    Mostra dettagli

    They were broken by r2666, which made their elements intptr_t instead of int32_t, but this change was not reflected in related allocation code. WARNING: players on 64-bit platforms should not attempt to load games saved with r2665 or earlier.

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Build 2685

20 mag 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    EDuke32 Wii: Ready for action!

    Hendricks266 r2685 20 mag, 00:25
  • Generale

    Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.

    Hendricks266 r2684 20 mag, 00:24 FixEngine
    Mostra dettagli

    Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

  • Generale

    Fix warnings in net.c and xdelta3.

    Hendricks266 r2683 20 mag, 00:23 Fix

Build 2681

19 mag 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.

    TerminX r2681 19 mag, 22:36

Build 2674

18 mag 2012 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    net.c tweaks, just for the sake of pushing them to SVN.

    Helixhorned r2674 18 mag, 14:41
    Mostra dettagli

    - alloc_multimapstate() helper - make g_netMapRevision a uint32 and store save->revision in sequence order (without &(NET_REVISIONS-1)) - one assert, one XXX comment, stylistic changes

  • Generale

    PNG screenshots: don't save custom gAMA.

    Helixhorned r2673 18 mag, 14:40
    Mostra dettagli

    This should be more correct, since previously, the saved PNGs were way too contrasty when looked from within a browser. Now, they'll always be slightly darker than in-game (assuming one has a gamma greater than 1).

  • Generale

    With Clang, compile in GNU89 mode and fix clang detection in the Makefiles.

    Helixhorned r2672 18 mag, 14:40 Fix
    Mostra dettagli

    The default C99 mode is giving us linking errors from xdelta3.

  • Generale

    Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.

    Helixhorned r2671 18 mag, 14:40 Fix