Build 4249
SVN-
Generale
Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
Mostra dettagli
These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development. I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.
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Add Ken's "todo list from the Build days" alongside his other documentation.
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Generale
For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
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Generale
Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
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Generale
SDK/Samples: Add "startpos.m32", a helper script for spawn points.
Mostra dettagli
You can: -Cycle your position through all DM or coop spawn points. -Jump to the primary spawn point. -Dump full spawn point information to the log file.