EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2018 25 build · 77 commit

Build 6757

8 mar 2018 · 5 commit · 2 autori SVN
Apri la build
  • Generale

    Improve file loading

    Hendricks266 r6757 8 mar, 19:10
  • Generale

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 mar, 18:51 Fix
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    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

  • Generale

    Accept "BUILDART" prepended to ART files

    Hendricks266 r6755 8 mar, 18:51
  • Generale

    Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6754 scritto il 7 mar 2018
  • Generale

    CSV format for CON timing output

    TerminX r6753 scritto il 7 mar 2018 CON

Build 6736

7 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.

    TerminX r6736 7 mar, 16:29 CON

Build 6735

7 mar 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)

    TerminX r6735 7 mar, 04:02
  • Generale

    Truncate instead of round when returning avel and horz from getinput

    TerminX r6734 7 mar, 04:01

Build 6732

6 mar 2018 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Missed files from last commit

    TerminX r6732 6 mar, 20:23
  • Generale

    q16avel/q16horz

    TerminX r6731 6 mar, 20:21
  • Generale

    Store configuration data in AppData on Windows in standalone builds

    TerminX r6730 6 mar, 20:21
  • Generale

    Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux

    TerminX r6729 6 mar, 20:21
  • Generale

    Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp

    TerminX r6728 6 mar, 20:21
Mostra gli altri 5 commit di questa build

Build 6715

1 mar 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 mar, 05:46 CON
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    Patch from Fox.

  • Generale

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • Generale

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 mar, 05:46 Fix
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    Patch from Fox.

Febbraio 2018 29 build · 72 commit

Build 6706

26 feb 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    New userdef structure "return"

    Hendricks266 r6706 26 feb, 12:20 CON
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    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • Generale

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 feb, 12:19
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    Patch from Fox.