EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2010 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2010 8 build · 20 commit

Build 1604

2 mar 2010 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.

    TerminX r1604 2 mar, 14:49
  • Generale

    Fix for mouse stalls at < 10 fps

    TerminX r1603 2 mar, 14:44 Fix
  • Generale

    force r_vbos to 0 for Polymost on ATI R520

    TerminX r1602 scritto il 1 mar 2010 Engine
  • Generale

    internal sound handling changes/optimizations, seems to be working and shouldn't affect end users

    TerminX r1601 scritto il 1 mar 2010
  • Generale

    Fix crash when calling rotatesprite from CON with invalid coordinates

    TerminX r1600 scritto il 28 feb 2010 FixCON

Febbraio 2010 2 build · 5 commit

Build 1599

23 feb 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 feb, 10:13 FixCON

Build 1598

20 feb 2010 · 4 commit · 3 autori SVN
Apri la build
  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 scritto il 13 feb 2010 Engine
    Mostra dettagli

    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

  • Generale

    Fix some 64 bit casts.

    qbix79 r1597 scritto il 10 feb 2010 Fix
  • Generale

    This is an attempt to fix r1595.

    Plagman r1596 scritto il 24 gen 2010 FixEngine
    Mostra dettagli

    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

  • Generale

    Improved demo system. Kick ass and watch :)\

    Helixhorned r1595 scritto il 24 gen 2010
    Mostra dettagli

    Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

Gennaio 2010 7 build · 19 commit

Build 1594

23 gen 2010 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.

    Plagman r1594 23 gen, 21:57
  • Generale

    Very few actual changes... mostly formatting fixes from astyle

    TerminX r1593 23 gen, 14:12 Fix

Build 1592

22 gen 2010 · 3 commit · 2 autori SVN
Apri la build
  • Generale

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 scritto il 21 gen 2010 FixEngine
  • Generale

    Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.

    Plagman r1591 scritto il 20 gen 2010
  • Generale

    Fix building with MSVC

    TerminX r1590 scritto il 18 gen 2010 Fix

Build 1589

17 gen 2010 · 7 commit · 2 autori SVN
Apri la build
  • Generale

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 gen, 23:07 FixEngine
  • Generale

    This should be the correct type for aGlobalMemoryStatusEx.

    Plagman r1588 17 gen, 12:08
  • Generale

    Clean out remaining changes from tree... this is mostly crap like variable name cleanup

    TerminX r1587 scritto il 16 gen 2010
  • Generale

    Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue

    TerminX r1586 scritto il 16 gen 2010 Fix
  • Generale

    Don't process the SDL_mixer effect if we're not done initializing.

    Plagman r1585 scritto il 11 gen 2010
Mostra gli altri 2 commit di questa build

Build 1581

5 gen 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 gen, 06:22 Fix

Build 1580

4 gen 2010 · 4 commit · 2 autori SVN
Apri la build
  • Generale

    Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

    Plagman r1580 4 gen, 20:57
  • Generale

    m32script fixes and additions

    Helixhorned r1579 4 gen, 06:38 FixCON
  • Generale

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 scritto il 3 gen 2010 FixEngine
  • Generale

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 scritto il 2 gen 2010 FixEngine