EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Agosto 2019 71 build · 191 commit

Build 8034

16 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 ago, 05:05 Engine
  • Generale

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 ago, 05:05
  • Generale

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 ago, 05:05

Build 8031

16 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 ago, 02:11
    Mostra dettagli

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 ago, 21:58
  • Generale

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 ago, 21:58
  • Generale

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 ago, 21:58

Build 8022

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 ago, 09:57
  • Generale

    Add toggle for always run back to the menu

    TerminX r8021 15 ago, 09:57
  • Generale

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 ago, 09:57 Fix

Build 8016

14 ago 2019 · 7 commit · 2 autori SVN
Apri la build
  • Generale

    Don't clobber E1L8 for user maps

    Hendricks266 r8016 14 ago, 21:39
  • Generale

    Return to the main menu after completing a user map

    Hendricks266 r8015 14 ago, 21:39
  • Fix Y/N options with three lines

    Hendricks266 r8014 14 ago, 21:39 Fix
  • Fix the Sound and Music Volume options in a way that works for Duke too, using indentation

    Hendricks266 r8013 14 ago, 21:39 Fix
  • Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items

    Hendricks266 r8012 14 ago, 21:39
Mostra gli altri 2 commit di questa build

Build 8009

14 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.

    pogokeen r8009 14 ago, 14:42
    Mostra dettagli

    Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

Build 8007

14 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue

    Hendricks266 r8007 14 ago, 09:11 Engine
    Mostra dettagli

    Patch by Nuke.YKT.

  • Generale

    Fix use of wrong macros for game controller buttons in game-side input.cpp

    Hendricks266 r8006 14 ago, 09:11 Fix

Build 8003

14 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 ago, 07:26
  • Generale

    This timing stuff actually works

    TerminX r8002 14 ago, 07:26 Fix
    Mostra dettagli

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • Generale

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 ago, 07:26 Engine