EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2014 6 build · 37 commit

Build 4516

16 giu 2014 · 7 commit · 1 autore SVN
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  • Generale

    Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".

    Hendricks266 r4516 16 giu, 16:17
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    Much classier this way.

  • Generale

    By request, implement EVENT_ACTIVATECHEAT.

    Hendricks266 r4515 16 giu, 16:16 CON
  • Generale

    Add the following LOGO_FLAGS:

    Hendricks266 r4514 16 giu, 16:16
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    LOGO_NOE1ENDSCREEN LOGO_NOE2ENDSCREEN LOGO_NOE3RADLOGO LOGO_NODUKETEAMTEXT LOGO_NODUKETEAMPIC As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.

  • Generale

    Fix build with GCC 4.9.

    Hendricks266 r4513 16 giu, 16:16 Fix
  • Generale

    Fix Wii build.

    Hendricks266 r4512 16 giu, 16:16 Fix
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Build 4509

13 giu 2014 · 9 commit · 1 autore SVN
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  • Bring MenuFileSelect_t up to speed with MenuMenu_t.

    Hendricks266 r4509 13 giu, 02:04
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    >They see me scrollin' >They hatin'

  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 giu, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 giu, 02:04 Fix
  • Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.

    Hendricks266 r4506 13 giu, 02:03
  • When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.

    Hendricks266 r4505 13 giu, 02:03
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Build 4500

1 giu 2014 · 12 commit · 3 autori SVN
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  • Generale

    Test commit to make sure synthesis works.

    Plagman r4500 1 giu, 19:23
  • Generale

    lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.

    Helixhorned r4499 1 giu, 13:50
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    That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD.

  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 giu, 04:55 Engine
    Mostra dettagli

    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

  • Generale

    Fix non-Windows building.

    Hendricks266 r4497 scritto il 31 mag 2014 Fix
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    DONT_BUILD.

  • Generale

    Ball-busting new menus. Still WIP.

    Hendricks266 r4496 scritto il 31 mag 2014
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    Mouse/touch/pointer support is yet to come. #SOON. Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.

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Maggio 2014 14 build · 31 commit

Build 4488

28 mag 2014 · 6 commit · 1 autore SVN
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  • Generale

    Miscellaneous cleanup, still with the same suspects...

    Helixhorned r4488 28 mag, 15:40
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    - in mdloadskin() and gloadtile_hi(), use new function check_nonpow2() (bit-twiddling) instead of loop - Replace a couple of missed literals with CACHEAD_* enum labels

  • Generale

    Factor out commonly occuring hictinting[]-accessing code into three functions.

    Helixhorned r4487 28 mag, 15:40 Engine
    Mostra dettagli

    Note: in polymer.c, this was buggy (but harmless) because .r is a char: if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)

  • Generale

    Replace various GL rendering related literal flags with enum labels.

    Helixhorned r4486 28 mag, 15:40 Engine
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    - pthtyp pth->flags bits - Flags of the <dameth> argument of various functions - hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits - hicreplctyp hicr->flags bits - texcacheheader cachead.flags bits

  • Generale

    polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.

    Helixhorned r4485 28 mag, 15:40 Engine
  • in NPOT wall ypanning "correction", behave like Polymer in one corner case.

    Helixhorned r4484 28 mag, 15:40 Engine
    Mostra dettagli

    Specifically, the handling of one-way walls ([1] in Mapster32) was slightly different.

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Build 4482

24 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    sdlayer.c: for Windows, switch keyboard layout to/from US on init/uninit.

    Helixhorned r4482 24 mag, 08:27
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    Taking over the code from winlayer.c.

Build 4481

23 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.

    Helixhorned r4481 23 mag, 13:25
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    This makes the subway sound not played once on map initialization.

Build 4480

22 mag 2014 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

    Helixhorned r4480 22 mag, 04:17
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    BUILD_LUNATIC.

  • Generale

    lunatic/test/shadexfog.lua: add function create_brightpass_trans().

    Helixhorned r4479 22 mag, 04:17
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    Also hook it up in the [;]+[F] menu.

  • Generale

    game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.

    Helixhorned r4478 22 mag, 04:17 Engine

Build 4477

22 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 mag, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 mag 2014 · 4 commit · 1 autore SVN
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Build 4472

17 mag 2014 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Replace some constants with preprocessor macros.

    Hendricks266 r4472 17 mag, 05:36
  • Generale

    Fix two Polymer crashes related to corrupted maps.

    Hendricks266 r4471 17 mag, 05:36 FixEngine
  • Generale

    Fix ebacktrace on 64-bit. New DLLs all around.

    Hendricks266 r4470 17 mag, 05:35 Fix
  • Generale

    Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.

    Hendricks266 r4469 17 mag, 05:35

Build 4466

10 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 mag, 14:20 Fix
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    pass.

Build 4462

3 mag 2014 · 2 commit · 1 autore SVN
Apri la build
  • don't read some variables from mapster32.cfg redundant since r4344.

    Helixhorned r4462 3 mag, 08:39 Engine
    Mostra dettagli

    Mostly, these are rendering-related variables. We keep *writing* them to mapster32.cfg so that older Mapster32 versions can be used side-by-side for now.

  • Generale

    src/config.c: fix what is apparently a copy-paste typo in readconfig().

    Helixhorned r4461 3 mag, 08:39 Fix

Build 4459

1 mag 2014 · 2 commit · 1 autore SVN
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  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 mag, 09:55 Engine
    Mostra dettagli

    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

  • Generale

    engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.

    Helixhorned r4458 1 mag, 09:55 Engine
    Mostra dettagli

    That is, for every for palette (now, even ones created by the user) the last shade is the (or rather, a color close to the) full fog color by construction. In loadpalette(), reject a PALETTE.DAT with only one shade level.

Aprile 2014 17 build · 47 commit

Build 4456

29 apr 2014 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: after creating gray fog palookup, make its greatest shade map to same color.

    Helixhorned r4456 29 apr, 12:34 Engine
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    Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0]. Also document 'fogpal' in the Lunatic doc.