Settembre 2019
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Generale
Steam wrapper fixes
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Generale
Linux voidwrap build fixes
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Generale
Drop .0 extension from libvoidwrap_steam.so
Mostra dettagli
Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.
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Generale
Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends
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Generale
This should help with some of the player movement fuckery
Mostra dettagli
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
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Generale
Fix bugged height check in cliptestsector()
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Generale
This fixes the shrinker in E1L4
Mostra dettagli
I wonder what it breaks! :D
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Generale
Silence dogshit -Wcast-function-type warning
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Generale
EDUKE32_STANDALONE EVENT_CAPIR
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Generale
Add menu option to reset achievement data for EDUKE32_STANDALONE builds
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Generale
Add communityApiEnabled() and communityApiGetPlatformName()
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Generale
Add Voidwrap_Steam_ResetStats() to reset achievements
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Generale
Add missing EDUKE32_STANDALONE ifdef
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Generale
Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
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Generale
Add yax_getzsofslope(), based on getzsofslope_player()
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Generale
Fix polymost_dorotatesprite() clipping
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Generale
Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
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Generale
Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
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Generale
Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h
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Generale
Just formatting...
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Generale
Expose control over the list of statnums that hitradius will damage to CON
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Generale
Fix a couple remaining issues with crouch toggle
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Generale
Take slope heights into account in A_RadiusDamage()
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Generale
This theoretically helps with cases in which the player is squished by geometry
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Generale
Eliminate another goofy holdover from the old version of A_RadiusDamage()
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Generale
Add missing abs() call to z check before EVENT_JUMP
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Generale
polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels
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Generale
cheev
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Generale
Avoid a truncation warning in compat.h
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Generale
Add Voidwrap, by Striker and NY00123. Heavily reorganized by me.
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Separate -Wl,--dynamicbase into its own variable so it can be disabled independently.
Mostra dettagli
For some reason it breaks my GDB.
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Generale
Fix warning in clip.cpp
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Generale
Make sjson its own object
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Generale
Fix dumbass problem with A_RadiusDamage()
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Generale
EDUKE32_STANDALONE stuff
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Generale
Fix qradarang calculation
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Generale
Fix relative aligned floor/ceiling texture wiggling
Mostra dettagli
Patch from Nuke.YKT.
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Generale
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
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Generale
More A_RadiusDamage() work
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Generale
Add borderless windowed mode options to menu
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Generale
EDUKE32_STANDALONE crap
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Generale
Fix USE_OPENGL=0 builds
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Generale
Fix obscure animlib bug
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Generale
Change A_DamageWall() parameter from pointer to reference because we don't write to it
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Generale
Fast A_RadiusDamage()
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Generale
VS project updates
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Generale
Bump BMAXPAGESIZE to 16384
Mostra dettagli
x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.
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Generale
Fix npot sky rendering in Polymost
Mostra dettagli
Patch from Nuke.YKT.
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Generale
At some point these two lines got removed from CON_IFCANSHOOTTARGET
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Generale
Flat parallax skies in Polymost
Mostra dettagli
Patch from Nuke.YKT.