EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2015 18 build · 45 commit

Build 5293

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 lug, 16:07 Engine

Build 5292

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix two "variable may be used uninitialized" warnings.

    Helixhorned r5292 11 lug, 10:06 FixEngine
    Mostra dettagli

    I didn't produce a case when this could actually have happened, but reading the code, in the case of variable 'j' it seems possible with an empty map.

Build 5291

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix a possible oob read via drawspritelabel; sanitize 2d3d mode.

    Helixhorned r5291 11 lug, 07:13 FixEngine
    Mostra dettagli

    That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other thinkable niceties may ensue.

Build 5290

10 lug 2015 · 5 commit · 1 autore SVN
Apri la build
  • 2d mode performance improvements

    TerminX r5290 10 lug, 14:19 Engine
  • improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.

    TerminX r5289 10 lug, 00:56 Engine
  • Generale

    Update VS project. DONT_BUILD.

    TerminX r5288 10 lug, 00:56
  • Generale

    Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.

    TerminX r5287 10 lug, 00:56
  • fix 3d picture-in-picture when editing a map with TROR.

    TerminX r5286 10 lug, 00:56 FixEngine

Build 5282

7 lug 2015 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32 changes:

    TerminX r5282 7 lug, 20:34 FixEngine
    Mostra dettagli

    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • Generale

    New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

    TerminX r5281 7 lug, 20:34 Engine
    Mostra dettagli

    This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

  • Generale

    Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.

    TerminX r5280 7 lug, 20:34
  • Generale

    Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

    TerminX r5279 7 lug, 20:34 Fix
  • Generale

    Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

    TerminX r5278 7 lug, 20:34 Engine
Mostra gli altri 10 commit di questa build

Giugno 2015 4 build · 9 commit

Build 5267

14 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix automap lines in Polymer mode

    Plagman r5267 14 giu, 16:42 FixEngine
  • Generale

    add pr_nullrender variable to toggle drawing and updating GL buffers

    Plagman r5266 14 giu, 16:42

Build 5265

7 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • fix an oob write in test_map().

    Helixhorned r5265 7 giu, 02:55 FixEngine
  • Generale

    mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.

    Helixhorned r5264 7 giu, 02:55 Engine
    Mostra dettagli

    This prevents an oob access when rendering, the one observed was at polymer.c:4255.

Build 5261

3 giu 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.

    TerminX r5261 3 giu, 17:04 Fix
  • Generale

    Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".

    TerminX r5260 3 giu, 17:03 Fix
  • Generale

    Android and MSVC build fixes. DONT_BUILD.

    TerminX r5259 scritto il 30 mag 2015 Fix

Maggio 2015 15 build · 97 commit

Build 5258

27 mag 2015 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 mag, 01:48
  • Generale

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 mag, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 mag, 01:47
  • Generale

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 mag, 01:47
  • Generale

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 mag, 01:47 FixEngine
Mostra gli altri 6 commit di questa build

Build 5246

25 mag 2015 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    r5238 build fix

    TerminX r5246 25 mag, 17:48 Fix
  • Generale

    Minor internal CON changes.

    TerminX r5245 25 mag, 17:48 CON
  • Generale

    Minor VPX playback optimization. DONT_BUILD.

    TerminX r5244 25 mag, 17:48
  • Generale

    Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.

    TerminX r5243 25 mag, 17:48 CON
  • Generale

    Misc Android. DONT_BUILD.

    TerminX r5242 25 mag, 17:48
Mostra gli altri 4 commit di questa build

Build 5237

25 mag 2015 · 7 commit · 1 autore SVN
Apri la build
  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 mag, 05:57 FixCON
    Mostra dettagli

    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 mag, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 mag, 05:57 CON
    Mostra dettagli

    Background: AMC TC initializes per-player variables from this event.

  • Generale

    Free alloc'd anims in h_dukeanim. Adds a function hash_loop().

    Helixhorned r5234 25 mag, 05:57
  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 mag, 05:57 CON
Mostra gli altri 2 commit di questa build

Build 5230

22 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 mag, 05:43 FixEngine
    Mostra dettagli

    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5229

19 mag 2015 · 19 commit · 1 autore SVN
Apri la build
  • Generale

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 mag, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 mag, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 mag, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 mag, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 mag, 15:09
Mostra gli altri 14 commit di questa build

Build 5210

19 mag 2015 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 mag, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 mag, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 mag, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 mag, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 mag, 15:03
Mostra gli altri 9 commit di questa build

Build 5196

19 mag 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 mag, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 scritto il 16 mag 2015

Build 5194

16 mag 2015 · 2 commit · 1 autore SVN
Apri la build
  • implement NODEFAULT per-actor gamevars in the C-CON fashion.

    Helixhorned r5194 16 mag, 07:27 CON
    Mostra dettagli

    For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC.

  • Generale

    config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().

    Helixhorned r5193 16 mag, 07:27 Fix

Build 5192

16 mag 2015 · 4 commit · 2 autori SVN
Apri la build
  • allow writing -1 to player[].newowner.

    Helixhorned r5192 16 mag, 04:56 CON
    Mostra dettagli

    For the other player members, where formerly negative values were allowed to be written, only -1 is now.

  • fix g_tile[].proj memory leaks, halve number of projectile_t allocations.

    Helixhorned r5191 16 mag, 04:56 Fix
  • Generale

    When checking for SE7 water teleportation, regard sign of z velocity.

    Helixhorned r5190 16 mag, 04:56 Fix
    Mostra dettagli

    This fixes RPGs fired upwards at a steep angle teleporting immediately to underwater when wading in water (reported via PM by Turok 64 Jr).

  • Generale

    Merge glbuild_android into glbuild. DONT_BUILD.

    Hendricks266 r5189 16 mag, 02:12