EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2016 6 build · 61 commit

Build 5718

5 mag 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    A quick hack so that Mapster can load more pre-v7 PALETTE.DAT files.

    Hendricks266 r5718 5 mag, 12:50 Engine
  • Generale

    Some stuff for using clang to build on Android. DONT_BUILD.

    Hendricks266 r5717 scritto il 4 mag 2016

Build 5716

3 mag 2016 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations.

    Hendricks266 r5716 3 mag, 17:25
  • Generale

    GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport.

    Hendricks266 r5715 3 mag, 17:25
  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 mag, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 mag, 17:25 Engine
  • Generale

    You'll Cowards Don't Even Indent

    Hendricks266 r5712 3 mag, 17:25
Mostra gli altri 4 commit di questa build

Build 5707

2 mag 2016 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Small tweaks to Android.mk.

    Hendricks266 r5707 2 mag, 11:29
  • Generale

    Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.

    Hendricks266 r5706 2 mag, 11:29
  • Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).

    Hendricks266 r5705 2 mag, 11:29 Engine
  • Generale

    In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it.

    Hendricks266 r5704 2 mag, 11:29
  • This seems like a bugfix.

    Hendricks266 r5703 2 mag, 11:29 Fix
Mostra gli altri 2 commit di questa build

Aprile 2016 3 build · 9 commit

Build 5700

12 apr 2016 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert r5496

    TerminX r5700 12 apr, 21:04 Fix
  • Generale

    Tweak nofog, DONT_BUILD.

    TerminX r5699 12 apr, 21:04
  • Generale

    Disable prompt to upgrade from the shareware version after 50 runs

    TerminX r5698 12 apr, 21:04
  • Generale

    Allow turning off the jetpack or HoloDuke while looking through a security monitor

    TerminX r5697 12 apr, 21:03
  • Generale

    Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD.

    TerminX r5696 12 apr, 21:03
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Build 5694

5 apr 2016 · 2 commit · 1 autore SVN
Apri la build
  • Fix shading on ART tiles with fullbrights displayed without masking, such as on a whitewall.

    Hendricks266 r5694 5 apr, 20:07 FixEngine
  • Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.

    Hendricks266 r5693 5 apr, 20:07

Marzo 2016 6 build · 48 commit

Build 5691

27 mar 2016 · 20 commit · 1 autore SVN
Apri la build
  • Generale

    OS X: Only build the SDLMain object with SDL 1.2.

    Hendricks266 r5691 27 mar, 22:16
  • Generale

    GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.

    Hendricks266 r5690 27 mar, 22:16
  • Modify ProcessRGB to take input in RGBA format instead of BGRA.

    Hendricks266 r5689 27 mar, 22:16
  • Enforce C linkage on the ProcessRGB functions.

    Hendricks266 r5688 27 mar, 22:16
  • Replace use of std::array (which seems not to exist under all compilers) with simple custom class.

    Hendricks266 r5687 27 mar, 22:16
Mostra gli altri 15 commit di questa build

Build 5670

15 mar 2016 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make sprite tails and label borders purple if the sprite is blocking.

    TerminX r5670 15 mar, 15:17 Engine

Build 5669

13 mar 2016 · 19 commit · 1 autore SVN
Apri la build
  • Generale

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 mar, 17:08 FixEngine
    Mostra dettagli

    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • Generale

    Minor change of scope of a couple variables. DONT_BUILD.

    TerminX r5668 13 mar, 17:07
  • Generale

    Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir

    TerminX r5667 13 mar, 17:07
  • Generale

    Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.

    TerminX r5666 13 mar, 17:07 Fix
  • Generale

    Play DUKE_GETWEAPON6 in cheat menu

    TerminX r5665 13 mar, 17:07
Mostra gli altri 14 commit di questa build

Build 5650

7 mar 2016 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert r5601 in its entirety. This fixes MIDI playback on Windows.

    Hendricks266 r5650 7 mar, 03:22 Fix
  • Add one-bit alpha detection for hightile and model skins.

    Hendricks266 r5649 7 mar, 03:22 Engine
  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 mar, 03:21 Engine
    Mostra dettagli

    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

  • Generale

    Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway.

    Hendricks266 r5646 7 mar, 03:21
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Febbraio 2016 7 build · 38 commit

Build 5643

28 feb 2016 · 15 commit · 2 autori SVN
Apri la build
  • Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.

    Hendricks266 r5643 28 feb, 22:34
  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 feb, 22:34 Engine
    Mostra dettagli

    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

  • Generale

    Add BuildGLErrorCheck(), useful for debugging GL.

    Hendricks266 r5641 28 feb, 22:34
  • Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.

    Hendricks266 r5640 28 feb, 22:34 Engine
  • Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.

    Hendricks266 r5639 28 feb, 22:34
Mostra gli altri 10 commit di questa build

Build 5606

1 feb 2016 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Pause and resume sounds instead of just stopping them when opening menus or pausing the game.

    TerminX r5606 1 feb, 22:39

Build 5605

1 feb 2016 · 8 commit · 1 autore SVN
Apri la build
Mostra gli altri 3 commit di questa build

Gennaio 2016 14 build · 65 commit