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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2013 11 build · 62 commit

Build 4039

24 ago 2013 · 3 commit · 1 autore SVN
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Build 4036

23 ago 2013 · 8 commit · 1 autore SVN
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  • Generale

    Lunatic doc: move icons to doc/ root, as they were not showing up properly online.

    Helixhorned r4036 23 ago, 10:01
    Mostra dettagli

    That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html. BUILD_LUNATIC.

  • Generale

    Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed.

    Helixhorned r4035 23 ago, 10:01
  • Generale

    Bounds-check the tile number gotten from EVENT_GETMENUTILE.

    Helixhorned r4034 23 ago, 10:01 CON
  • after auto-inserting inner sector, change sectnums for sprites now in it.

    Helixhorned r4033 23 ago, 10:01 Engine
    Mostra dettagli

    (Auto-insertion of an inner sector from a loop happens either because the loop is created in an extended sector, or because it has been punched through a ceiling/floor into the upper/lower neighbor sector.)

  • update documentation a bit.

    Helixhorned r4032 23 ago, 10:01 Engine
    Mostra dettagli

    - add gv.GET, gv.WEAPON, gv.RETURN - specify that sprite[].x/y/z and wall[].x/y are 32-bit ints - add an example for con.longjmp() - add an appendix listing the RETURN usage of various events

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Build 4028

20 ago 2013 · 2 commit · 1 autore SVN
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  • Generale

    Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.

    TerminX r4028 20 ago, 14:49
  • Generale

    Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.

    TerminX r4027 20 ago, 14:49

Build 4026

19 ago 2013 · 2 commit · 1 autore SVN
Apri la build
  • allow inserting point on wall line even if a sprite is highlighted.

    Helixhorned r4026 19 ago, 12:27 Engine
    Mostra dettagli

    Note: the wall line will not light up periodically, but point insertion will be possible nontheless. A bit inconsistent, but I didn't want to do a full analysis of which side effects allowing a sprite highlight and a line highlight to coexist at the same time would have.

  • allow a certain type error present in 1.3D GAME.CON to pass.

    Helixhorned r4025 19 ago, 12:26 CON

Build 4023

18 ago 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    When building Lunatic from synthesis, tell LuaJIT to generate PE object files.

    Helixhorned r4023 18 ago, 14:14
    Mostra dettagli

    BUILD_LUNATIC, third attempt.

  • a couple of trivial changes.

    Helixhorned r4021 18 ago, 12:24
  • Generale

    For Clang debugging build, only pass selected UBSanitizer options.

    Helixhorned r4020 18 ago, 12:24 Engine
    Mostra dettagli

    This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty playable (only Polymost tested) while having a decent amount of sanitization.

Build 4017

12 ago 2013 · 16 commit · 1 autore SVN
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  • Generale

    polymer.c: remove redundant NULL pointer check in polymer_invalidateplanelights().

    Helixhorned r4017 12 ago, 08:18 FixEngine
    Mostra dettagli

    Redundant for the same reason as the preceding one: the pointer has already been dereferenced at the point the check is made. Also, all 5 calls of that function pass a valid pointer (provided the pointers from which the expressions are derived are valid). Reported by Stack, too.

  • Generale

    game.c: remove dead bounds check for cheatbuf[], add assertion.

    Helixhorned r4016 12 ago, 08:18
    Mostra dettagli

    The check is dead because it is made after the fact (oob access), but the cheat string matching logic below actually assures that cheatbuflen < sizeof(cheatbuf) at all times. Exposed using the Stack tool from http://css.csail.mit.edu/stack/ . Also, in gamedef.c's definecheat handling, print the string length (19), not the buffer length (20) if the cheat was truncated.

  • Generale

    When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.

    Helixhorned r4015 12 ago, 08:18
  • Generale

    Fix taking address out of bounds of stack'd array, introduced in r3983.

    Helixhorned r4014 12 ago, 08:18 Fix
    Mostra dettagli

    Clang's UBSan reports this as undefined behavior. I think that the reason is as follows: C99 6.5.3.2#1 (Constraints) says: The operand of the unary & operator shall be either a function designator, the result of a [] or unary * operator, or an lvalue that designates an object that is not a bit-field and is not declared with the register storage-class specifier. But in case of an expression like "&array[-1]", the operand ("array[-1]") does not designate a valid object. Moral: check first -- assure that an expression is valid for a particular operation before carrying it out. Keep in mind that otherwise, the compiler is absolutely free to optimize out the *check*.

  • Generale

    baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.

    Helixhorned r4013 12 ago, 08:18
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Build 3997

7 ago 2013 · 18 commit · 1 autore SVN
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  • Generale

    Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.

    TerminX r3997 7 ago, 07:29 Fix
  • Generale

    Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p

    TerminX r3996 7 ago, 07:29 Fix
  • Generale

    Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."

    TerminX r3995 scritto il 6 ago 2013 Fix
    Mostra dettagli
    Annulla
    9a2617e
  • Generale

    Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.

    TerminX r3994 scritto il 6 ago 2013
  • Generale

    Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.

    TerminX r3993 scritto il 6 ago 2013
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Build 3979

4 ago 2013 · 5 commit · 1 autore SVN
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  • disable printing debug messages for the preview build. BUILD_LUNATIC.

    Helixhorned r3979 4 ago, 13:37
  • slightly more complete handling of (multi-tile) ART skies.

    Helixhorned r3977 4 ago, 13:37 Engine
    Mostra dettagli

    - Use the proper tile sequence when multiple pskies are present in a map. However, there's still only *one* psky chosen at map load time. - Handle three horizfrac cases: * 0, psky always at same level wrt screen * 65536, psky horiz follows camera horiz (e.g. E4L9) * otherwise, fall back to default hard-coded parallax implemented as an angle fraction

  • Generale

    Clean up parallaxed sky functionality, part 2.

    Helixhorned r3976 4 ago, 13:37 Engine
    Mostra dettagli

    - Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles. - Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero) to multipsky[]. - Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up at map load time so as to keep the behavior of the legacy per-map psky: the last sector index with a matching psky ceiling wins. - In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[]. - Make on-map-load global psky setup consistent for the game and editor by factoring it out into common.c: G_SetupGlobalPsky(). - Remove a couple of useless initializations, add some static assertions. This commit is more likely to introduce subtle differences in behavior. Specifically, getpsky() now always returns the default sky properties instead of the global sky ones (but with all-zero offsets) when no match for a suiting multi-psky is found. This is only likely to affect the yscale/horizfrac of non-multi-pskies when a global non-default multi-psky has been set up. Bump BYTEVERSION again.

  • Generale

    Clean up parallaxed sky functionality, part 1.

    Helixhorned r3975 4 ago, 13:37 FixEngine
    Mostra dettagli

    - Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and "multipsky[]". - Factor out getting parallaxed sky properties into getpsky(). - Condense initial multi-psky setup by memcpy'ing from multipsky[]. - New function: MultiPsky_TileToIdx(). - Add new define PSKYOFF_MAX and related consistency-checking assertions. - Lower MAXPSKYTILES to 8 to reflect current usage (was 256). - Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1 and LA. (Not very useful as the editor will still only act for the static values -- 80, 84 and 89, respectively.) An attempt has been made to preserve behavior even in strange cases, so this commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION had to be bumped.

  • sanity-check some arguments passed to con.action().

    Helixhorned r3974 4 ago, 13:37

Luglio 2013 8 build · 50 commit

Build 3973

19 lug 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Updates to the processing of the tilefromtexture def command:

    Hendricks266 r3973 19 lug, 20:37
    Mostra dettagli

    - Allow xoffset and yoffset to modified independently of a tile definition, much like texhitscan and nofullbright. (Both still default to zero when a tile is specified, to keep current behavior, and because it makes sense.) - Add actual detection of the "nofullbright" keyword, which appears to have been overlooked in r3230. - Internal: Eliminate the need for one int32_t by condensing two variables into "flags".

  • Generale

    Patch from johnnyonflame to fix the GCW and Dingoo build process.

    Hendricks266 r3972 19 lug, 20:36 Fix
  • Generale

    Force orientation bit 2 for screentext in addition to qstrdim, to match all other screen drawing commands.

    Hendricks266 r3971 19 lug, 20:36

Build 3970

19 lug 2013 · 7 commit · 1 autore SVN
Apri la build
  • Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).

    Helixhorned r3970 19 lug, 05:49
  • rename test.elua to test.lua.

    Helixhorned r3969 19 lug, 05:49
    Mostra dettagli

    The old extension is an artifact from when I was thought that extensions should label whether a Lunatic module is to be used in internal/external contexts. Also, change test.lua slightly and commit a little updated documentation.

  • Generale

    Lose the 'packed' attribute on actor_t.

    Helixhorned r3968 19 lug, 05:49
    Mostra dettagli

    Its members are already laid out on the natural alignment boundaries. Compilation tested with {32-bit, 64-bit} x {Lunatic, non-Lua} builds.

  • protect global environment.

    Helixhorned r3967 19 lug, 05:49
  • remove DBG_ variable for _DEBUG_LUNATIC=0.

    Helixhorned r3966 19 lug, 05:49
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Build 3963

18 lug 2013 · 5 commit · 1 autore SVN
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  • Generale

    Makefile.common: disable -Wstrict-overflow.

    Helixhorned r3963 18 lug, 11:08 Fix
    Mostra dettagli

    It didn't turn out that useful and was giving a warning with one of the preceding changes.

  • Generale

    Polymer/ART mapping: fix formula for globalvisibility.

    Helixhorned r3962 18 lug, 11:08 FixEngine
    Mostra dettagli

    Also, very slightly tweak a factor toward a "brighter" (farther visible) scene overall to account for the "circular" nature of the fragment distance (as opposed to an "ortho" distance in Build).

  • Generale

    Retire global 'lastvisinc'.

    Helixhorned r3961 18 lug, 11:08
    Mostra dettagli

    It was only ever used as upper bound to the time that a visibility change decays, but since it does that in an exponential fashion, there's really no point.

  • Generale

    Make vis decay with time independent of FPS, treat p->visibility<0 like 0.

    Helixhorned r3960 18 lug, 11:08
    Mostra dettagli

    Now, if p->visibility differs from the constant visibility, the former converges toward the latter by three-quartering the difference each second totalclock increment (1/60th second). Negative player visibilities are not handled consistently throughout the different renderers, so make it look the same as 0 (can view to infinity).

  • properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0

    Helixhorned r3959 18 lug, 11:08
    Mostra dettagli

    So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

Build 3958

13 lug 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Apply patch by forum user "John Jendro" fixing OS X build.

    Helixhorned r3958 13 lug, 14:05 Fix
  • Generale

    Makefile.common: make LUNATIC be set to 0 if not set from env ("?=0").

    Helixhorned r3957 13 lug, 14:05
    Mostra dettagli

    Also override LTO to 0 in Lunatic builds.

  • document previous additions and more of the existing stuff.

    Helixhorned r3956 13 lug, 14:05

Build 3955

13 lug 2013 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up some player.c code.

    Helixhorned r3955 13 lug, 14:05
  • rework weapondata_t __newindex handling for the sound members.

    Helixhorned r3954 13 lug, 14:04
    Mostra dettagli

    Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly succeeds where it should not!).

  • revamp sector changing/updating functions of sprites.

    Helixhorned r3953 13 lug, 14:04 Engine
  • Generale

    game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.

    Helixhorned r3952 13 lug, 14:04 Engine
    Mostra dettagli

    Because that function might have inserted tsprites itself, e.g. for the fake floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check in legacy ROR code.

  • create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().

    Helixhorned r3951 13 lug, 14:04 CON
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Build 3942

9 lug 2013 · 4 commit · 1 autore SVN
Apri la build
  • document more stuff (not too carefully), add red DRAFT marker.

    Helixhorned r3942 9 lug, 11:23
  • Generale

    Polymost "use tile shades": don't confound shade and visibility.

    Helixhorned r3941 9 lug, 11:23 Engine
    Mostra dettagli

    That is, for shade of objects, use shade tables. For visibility, use GL fog. Mixing these two does not produce satisfactory results in areas where both shade and visibility darkening are high, such as around the E1L1 restroom.

  • handle system gamearrays for some array commands.

    Helixhorned r3940 9 lug, 11:23 CON
    Mostra dettagli

    - 'copy' may have them as source, 'getarraysize' works fine - 'setarray' and 'resizearray' are obviously forbidden - 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them (use case?) Also, in the Makefile: don't use realpath on directories. It may give an empty string.

  • swap first and second arg of con.spawn().

    Helixhorned r3939 9 lug, 11:23

Build 3938

7 lug 2013 · 6 commit · 1 autore SVN
Apri la build
  • slight Makefile tweak for Windows preparation.

    Helixhorned r3938 7 lug, 13:59
    Mostra dettagli

    Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

  • retire per-sprite tsprite access for per-tile animation callback reg.

    Helixhorned r3937 7 lug, 13:59 Engine
    Mostra dettagli

    Don't yet make this official API though, since there are unresolved issues with newly created tsprites potentially being fed back to the animation loop. Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

  • Generale

    Remove one instance of duplicate code lines and now unused TSPR_MIRROR.

    Helixhorned r3936 7 lug, 13:59
  • Generale

    Rename the external 'gethitickms()' to 'gethiticks()'.

    Helixhorned r3935 7 lug, 13:59
  • Generale

    In Windows and SDL layers, rename *hitick* to *u64tick*.

    Helixhorned r3934 7 lug, 13:59
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Build 3932

4 lug 2013 · 9 commit · 1 autore SVN
Apri la build
  • partially fix LTO=1 build with GCC.

    Helixhorned r3932 4 lug, 12:38 Fix
    Mostra dettagli

    Having to tag these few variables and functions as ATTRIBUTE((used)) seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

  • make g_playerWeapon an array of a corresponding bcarray type.

    Helixhorned r3931 4 lug, 12:38
  • document the additions of the preceding commits.

    Helixhorned r3930 4 lug, 12:38
  • various changes.

    Helixhorned r3929 4 lug, 12:38
    Mostra dettagli

    - swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot) - add vec3 method 'rotate', calling xmath.rotate - store game tic count in savegames

  • many changes, motivated by writing test "helixspawner".

    Helixhorned r3928 4 lug, 12:38
    Mostra dettagli

    - some renames of functions/methods - con.actorvar: explicitly allow (for now) boolean and number values - added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(), gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs() - make read of nil var in "finalized" (live) module produce error, too - add test/helixspawner.lua

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Giugno 2013 21 build · 90 commit

Build 3923

30 giu 2013 · 10 commit · 1 autore SVN
Apri la build
  • in con.action and con.move, allow mixed number/string key tables.

    Helixhorned r3923 30 giu, 13:38
    Mostra dettagli

    E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are initialized to 1 (not 0) here.

  • retire an actor's sprite[].hitag/lotag for new actor[] members.

    Helixhorned r3922 30 giu, 13:38 Engine
  • Generale

    Retire actor[].shootzvel, as it was only ever used in local scope.

    Helixhorned r3921 30 giu, 13:38 CON
    Mostra dettagli

    That is, its value was only referenced during the duration of a function call that had previously set it. It was also never accessible from CON.

  • Generale

    Actor-related code cleanup part 2: give actor t_data[] indexes names.

    Helixhorned r3920 30 giu, 13:38
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    Using macros like AC_COUNT(t). Clean up related code: - comment out the dead condition noted in the previous commit - Lunatic: use get_count() instead of get_t_data(0) in one place, rename to _get_t_data(), i.e. make that method internal

  • Generale

    Actor-related code cleanup part 1: rename some locals, expose one dead condition

    Helixhorned r3919 30 giu, 13:38
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    ... due to making hi/lotag unsigned in r3174. This commit keeps the compiler warning, the next one will remove it.

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Build 3913

29 giu 2013 · 1 commit · 1 autore SVN
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  • Generale

    Fix loading maps in Mapster32, introduced in r3911.

    Helixhorned r3913 29 giu, 05:15 FixEngine
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    Also, get rid of the strange filename[len]=255 hack in loadboard() and make its file name arg const char* at last.