Dicembre 2019
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Move palswap generation to common.cpp
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Generale
Add check against MAXVOXELS in qloadkvx
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Generale
Expose nextvoxid variable
Mostra dettagli
This allows game and defs to not overwrite each other's voxels.
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Generale
Don't predicate the construction of distrecip on voxoff[0][0]
Mostra dettagli
It's possible to load voxels after a call to dosetaspect.
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Add call to palettePostLoadLookups
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Add call to enginePreInit
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Generale
Add vfs.h include to common.h for BUILDVFS_FIND_REC
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Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
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Add tilefromtexture subtoken "ifmatch", with subtokens "crc32" and "size"
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Minor ifcrc cleanup
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Move MV_Lock() and MV_Unlock back to multivoc.h
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Function definitions in class definitions are implicitly inline
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Remove chdir for artLoadFiles now that the engine has g_modDir
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Generale
KenBuild, SW: Change console key default from NumLock to `
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Enable mouse by default
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Generale
SW, KenBuild: Add warning on startup that the software is not ready for public use
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Generale
SW, KenBuild: Fix print error in the first line of editor log files
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Call the port EKenBuild at runtime
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Generale
SW, KenBuild: Fix build of editors after AnalyzeSprites change
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Generale
Fix rotatesprite widescreen pinning in 5:4
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Remove unconditional inclusion of winbits.h from game.cpp
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Add USE_SSE2 option for 32-bit x86 and default it to off
Mostra dettagli
This option might not exist forever, but for now entropy is preserved.
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Re-add DemandFeed
Mostra dettagli
Backported from PCExhumed.
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Add MV_PlayRAW
Mostra dettagli
Backported from NBlood.
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Add MV_GetFrequency
Mostra dettagli
Backported from PCExhumed.
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Generale
Bump MAXPSKYTILES to 16
Mostra dettagli
Backported from NBlood.
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Generale
Pass -1 to ExtShowSectorData and ExtShowWallData as a sentinel instead of 0
Mostra dettagli
Backported from NBlood.
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Generale
Avoid shadowed variable in dorotatesprite
Mostra dettagli
Backported from PCExhumed.
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Generale
Move MAXVOXMIPS and voxoff from engine.cpp to build.h
Mostra dettagli
Backported from NBlood.
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Generale
Factor out int to float conversion in getshadefactor
Mostra dettagli
Backported from PCExhumed.
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Generale
Add sectorhighlight variable
Mostra dettagli
Backported from NBlood.
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Generale
Improve accuracy of sepldist when one dimension is zero
Mostra dettagli
Backported from Rednukem.
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Generale
Add polymostcenterhoriz variable
Mostra dettagli
Backported from NBlood.
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Generale
Expose defaultspritecstat variable
Mostra dettagli
Backported from NBlood.
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Generale
Expose hitscangoal variable
Mostra dettagli
Backported from NBlood.
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Generale
Expose tileUpdatePicSiz function
Mostra dettagli
Backported from NBlood.
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Generale
Expose klistaddentry function
Mostra dettagli
Backported from NBlood.
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Generale
Fix the interpretation of old-format PALETTE.DAT
Mostra dettagli
Backported from PCExhumed.
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Generale
Use kopen4loadfrommod when opening ART files
Mostra dettagli
Backported from NBlood.
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Generale
Make use of blackcol variable when drawing the OSD background
Mostra dettagli
Backported from PCExhumed.
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Generale
Expose blackcol variable, containing the palette index closest to #000000
Mostra dettagli
Backported from PCExhumed.
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Generale
Remove arbitrary check on numshades == 32
Mostra dettagli
Backported from PCExhumed.
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Change location of keySetState calls
Mostra dettagli
Backported from NBlood.
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Generale
Move kopen4loadfrommod to the engine
Mostra dettagli
Backported from NBlood.
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Add keyGetScan and keyFlushScans
Mostra dettagli
Backported from NBlood.
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Generale
Add a z coordinate parameter to Analyze/AnimateSprites
Mostra dettagli
Backported from NBlood.
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Change callbackval from uint32_t to intptr_t
Mostra dettagli
Backported from NBlood.
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Generale
Remove file accidentally added in r8424
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Generale
Fix Mapster32 undo/redo corruption issue
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Generale
Don't build SW and the Kenbuild test game by default in VS