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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2017 5 build · 22 commit

Build 6443

19 set 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 set, 12:10 CON
  • Generale

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 set, 12:10
  • Generale

    uint64_t based FPS limiter

    TerminX r6441 19 set, 12:10
  • Generale

    useless change

    TerminX r6440 19 set, 12:10
  • Generale

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 set, 12:10
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Agosto 2017 4 build · 26 commit

Build 6437

27 ago 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Add a few 2560 x XXXX modes to the default video modes added to the various lists

    TerminX r6437 27 ago, 03:20
  • Generale

    Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.

    TerminX r6436 27 ago, 03:20 Engine
  • Generale

    Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.

    TerminX r6435 27 ago, 03:20
  • Generale

    Tweak Polymost z-fighting avoidance code

    TerminX r6434 27 ago, 03:20 Engine
  • Generale

    Expose "show2dsector" to CON

    TerminX r6433 27 ago, 03:20 CON
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Build 6426

6 ago 2017 · 12 commit · 2 autori SVN
Apri la build
Mostra gli altri 7 commit di questa build

Build 6414

1 ago 2017 · 3 commit · 1 autore SVN
Apri la build
  • CON

    Add starttrackslot <volume> <level>

    Hendricks266 r6414 1 ago, 02:48 CON
    Mostra dettagli

    Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.

  • Generale

    CON parser: Merge some cases for code size savings.

    Hendricks266 r6413 1 ago, 02:48 CON
  • Fix RangeInt32.

    Hendricks266 r6412 1 ago, 02:48 Fix

Luglio 2017 22 build · 103 commit

Build 6398

28 lug 2017 · 4 commit · 2 autori SVN
Apri la build
  • Generale

    Useless change to force a synthesis build

    TerminX r6398 28 lug, 13:24
  • Generale

    A fairly pointless change. I'm just committing this to try and kick synthesis into making a build like it should have.

    Hendricks266 r6397 28 lug, 10:59
  • Generale

    In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.

    Hendricks266 r6396 28 lug, 04:29 Fix
    Mostra dettagli

    Fixes strange issues with lighting on models.

  • Generale

    Don't drink and copypaste, kids.

    Hendricks266 r6395 28 lug, 04:29
    Mostra dettagli

    Unfucks r6379.

Build 6394

28 lug 2017 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.

    Hendricks266 r6394 28 lug, 01:27
    Mostra dettagli

    This should help hackish persuits such as reading map files through this command.

  • Generale

    Fix readarrayfromfile with bitmaps and uint32s. Also improve it.

    Hendricks266 r6393 28 lug, 01:27 Fix
  • Generale

    Introduce GAMEARRAY_SIZE_MASK.

    Hendricks266 r6392 28 lug, 01:27
  • Generale

    Revise part of r6385 for clarity.

    Hendricks266 r6391 28 lug, 01:27
  • Generale

    Connect minitext_ to MF_Minifont.

    Hendricks266 r6390 28 lug, 01:27
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Build 6372

20 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 lug, 01:57 FixCON

Build 6357

10 lug 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    More array work: support for reading and writing the new array types from disk. Not tested.

    TerminX r6357 10 lug, 21:03
  • Generale

    Syntax changes for gamevar and gamearray declarations:

    TerminX r6356 10 lug, 21:02 CON
    Mostra dettagli

    Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use. Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature. This is all still pretty experimental.

Build 6355

10 lug 2017 · 7 commit · 1 autore SVN
Apri la build
  • Address an oversight in r4600.

    Hendricks266 r6355 10 lug, 06:44 Engine
  • Draw most text using YCenter and YOffsetZero modes to facilitate certain kinds of visual cues.

    Hendricks266 r6354 10 lug, 06:44
  • Generale

    compat.h: Add preliminary FALLTHROUGH macro to support

    Hendricks266 r6353 10 lug, 06:44
  • Generale

    Add an error directive to C++ standards versions < 2011.

    Hendricks266 r6352 10 lug, 06:44
  • Generale

    Add a THISACTOR for tiledata and paldata, referring to the current actor's picnum and pal.

    Hendricks266 r6351 10 lug, 06:43
Mostra gli altri 2 commit di questa build