EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2020 18 build · 159 commit

Build 9053

28 mag 2020 · 4 commit · 1 autore GIT
Apri la build
  • remove extraneous call to videoNextPage() when handling savegames initiated from CON

    TerminX e784aa3 28 mag, 08:32 CON
  • amend b164d944351463696e43eba4179dbd51c8c13885 to take slopes into account

    TerminX 4e2a326 scritto il 27 mag 2020
  • call handleevents() from CONTROL_PollDevices()

    TerminX d55c4e9 scritto il 25 mag 2020
  • improve nextsectorneighborz() return value checks

    TerminX 0224524 scritto il 25 mag 2020 Engine
    Mostra dettagli

    Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)

Build 9048

26 mag 2020 · 7 commit · 1 autore GIT
Apri la build
  • SW

    Call OSD_DisplayQueued in DemoPlayback,

    NY00123 e32f897 26 mag, 22:41
    Mostra dettagli

    so OSD commands can have an effect from here

  • SW

    Remove TitleLevel (probably dating back to 1995 prototype builds)

    NY00123 0b98044 26 mag, 22:23
  • SW

    Remove DemoOverride, ScenePlayBack and SceneLevel

    NY00123 d2dd9f0 26 mag, 22:20
  • Generale

    SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train

    NY00123 88dc223 26 mag, 22:09 Engine
    Mostra dettagli

    (with SO interpolation turned on). It would be nicer to have something better structured than the given hack, but this currently seems to work, while not breaking the sprites on the boat in the beginning of level 5.

  • Generale

    sw/src/interpso.cpp:so_dointerpolations:

    NY00123 b62927e 26 mag, 21:27
    Mostra dettagli

    Move ratio calculation out of inner loop.

Mostra gli altri 2 commit di questa build

Build 9040

25 mag 2020 · 12 commit · 1 autore GIT
Apri la build
  • #if 0 out some dead code in XA and XMP support

    TerminX 3cbb6ad 25 mag, 05:26
    Mostra dettagli

    This doesn't look like it's intended to be dead code, but nothing sets Loop.Size anywhere.

  • Generale

    Bump libxmp-lite back to version 4.5.0

    TerminX fb80731 25 mag, 04:46 Fix
    Mostra dettagli
    Annulla
    8914e7b — Revert "Update libxmp-lite" (Build 8928)
  • use an additional bitmap in clipupdatesector() to mark which sectors have been checked with inside()

    TerminX 453f774 scritto il 23 mag 2020 Engine
  • disable annoying clipupdatesector() console warning in release builds

    TerminX 4bb2678 scritto il 23 mag 2020 Engine
  • make a few things in clipmove() const that I must have missed the last time I worked on it

    TerminX 23b0d6b scritto il 23 mag 2020 Engine
    Mostra dettagli

    Not a particularly exciting set of changes.

Mostra gli altri 7 commit di questa build

Build 9028

22 mag 2020 · 14 commit · 2 autori GIT
Apri la build
  • Fix breaking glass

    Hendricks266 02eff8c 22 mag, 16:04 Fix
    Mostra dettagli
  • Generale

    sw/src/demo.cpp:DemoPlayBack: Add a call to timerUpdateClock, which

    NY00123 9a9418b 22 mag, 17:36 Engine
    Mostra dettagli

    is now required. Previously, it would be called from faketimerhandler, which in turn is called from the engine.

  • Generale

    sw/src/copysect.cpp: Temporarily disable interpolation of sector object

    NY00123 07eba99 22 mag, 14:11 FixEngine
    Mostra dettagli

    if any of its sectors is impacted by CopySectorWalls. Fixes a possible flicker with the drill at the end of level 2.

  • SW

    Don't interpolate a sector object if the corresponding lasttic value is 0

    NY00123 3da461b 22 mag, 14:07 Engine
  • SW

    Add the macro SO_EMPTY and use it instead of

    NY00123 09d3c60 22 mag, 15:11
    Mostra dettagli

    separate checks of the form sop->xmid == INT32_MAX

Mostra gli altri 9 commit di questa build

Build 9014

21 mag 2020 · 5 commit · 1 autore GIT
Apri la build

Build 9009

21 mag 2020 · 6 commit · 2 autori GIT
Apri la build
  • this bit of the main loop needs to go

    TerminX 01b8671 scritto il 20 mag 2020 Fix
    Mostra dettagli

    The logic here is incorrect when considering anything run from within G_DoMoveThings() that may directly trigger drawing.

  • remove weird framejitter shit from FPS limiter because it doesn't do what I wanted it to

    TerminX 2876a38 scritto il 20 mag 2020 Engine
  • split chunks of main loop off into Net_DedicatedServerStdin() and G_DrawFrame()

    TerminX 8b733c1 scritto il 20 mag 2020
  • fix VS2019 16.6 build error

    TerminX 438ba9b scritto il 20 mag 2020 Fix
  • SW

    Allow Strafe Left and Right to turn vehicles

    Hendricks266 00c6695 21 mag, 03:54
Mostra l’altro commit di questa build

Build 9003

20 mag 2020 · 48 commit · 3 autori GIT
Apri la build
  • SW

    Remove pre-release software warning

    Hendricks266 48c8d3b scritto il 21 mag 2020
  • Generale

    Synchronize file extensions for GRP scanning between Duke 3D and SW

    Hendricks266 aee713b scritto il 17 mag 2020
    Mostra dettagli

    This way running both from the same folder won't invalidate the cache.

  • SW

    Add forgotten call to FreeGroupsCache()

    Hendricks266 ba2dc69 scritto il 17 mag 2020
  • SW

    Fix warning: function 'MNU_ClearFlags' is not needed and will not be emitted [-Wunneeded-internal-declaration]

    Hendricks266 f8286c7 scritto il 17 mag 2020 Fix
  • SW

    Fix music volume slider

    Hendricks266 0e93318 scritto il 18 feb 2020 Fix
Mostra gli altri 43 commit di questa build

Build 8955

20 mag 2020 · 13 commit · 2 autori GIT
Apri la build
Mostra gli altri 8 commit di questa build

Build 8942

17 mag 2020 · 4 commit · 1 autore GIT
Apri la build
  • Generale

    Remove GitLab CI/CD configuration

    TerminX 7053134 17 mag, 18:07
    Mostra dettagli

    Synthesis builds are now kicked off with a post-commit hook.

  • remove LIBXMP_CORE_DISABLE_IT preprocessor definition

    TerminX 22a0cc6 scritto il 15 mag 2020 Fix
    Mostra dettagli

    This seems to fix memory corruption issues with .xm playback... ???

  • Generale

    engine, audiolib: clean up most SDL_MAJOR_VERSION checks so they're relative to version 2

    TerminX 0b14f61 scritto il 15 mag 2020 Engine
  • comment the reason SetWindowGrab exists

    TerminX 9462774 scritto il 15 mag 2020 Engine

Build 8937

15 mag 2020 · 7 commit · 1 autore GIT
Apri la build
  • use timerGetPerformanceCounter() instead of timerGetHiTicks() for CON performance profiling

    TerminX 74da38c 15 mag, 04:53 CON
  • move gameHandleEvents() (and therefore system event pumping) back to directly in the main loop

    TerminX 0fb637f 15 mag, 02:35
    Mostra dettagli

    I'm hoping this is OK now that the issues with SDL and GetClipCursor() have been worked around.

  • bypass SDL_SetWindowGrab on Windows

    TerminX 0f6a696 scritto il 14 mag 2020 Engine
  • make CON_GETFLORZOFSLOPE and CON_GETCEILZOFSLOPE TROR aware

    TerminX 0f6398a scritto il 13 mag 2020
  • add yax_getflorzofslope() and yax_getceilzofslope()

    TerminX a73e8e6 scritto il 13 mag 2020 Engine
Mostra gli altri 2 commit di questa build

Build 8928

12 mag 2020 · 22 commit · 1 autore GIT
Apri la build
  • revert Vorbis handling to standard memory allocation instead of cache1d

    TerminX 597dbfa 12 mag, 01:47 Fix
  • clean up classic mode sloped sprite drawing a little

    TerminX 297e5e2 scritto il 11 mag 2020 Engine
  • flip CON_USE_COMPUTED_GOTO dispatch macro logic around so the branch is taken less often

    TerminX 99ca125 scritto il 11 mag 2020
  • change random_angle hack in CON_MOVE to match CON_AI

    TerminX 85bf4c0 scritto il 10 mag 2020
  • zero player return_to_center when setting horizRecenter to false

    TerminX 4022d44 scritto il 10 mag 2020
Mostra gli altri 17 commit di questa build

Build 8904

5 mag 2020 · 10 commit · 2 autori GIT
Apri la build
  • Generale

    Merge branch 'AudioLib_ALSAMIDI' into 'master'

    TerminX 0b0e992 5 mag, 14:50
    Mostra dettagli

    audiolib: Import ALSA MIDI support from JFAudioLib and patch through the menu system as appropriate.

    Merge request
    terminx/eduke32!5
  • Generale

    source/audiolib: Initial commit of ALSA MIDI code from jfaudiolib, with EDuke32 audiolib-specific changes as required.

    Mitchell Richters 79e457c 5 mag, 14:50
  • fix OOB memory access in CON_FOR

    TerminX 02aae94 scritto il 4 mag 2020 Fix
  • set .horizRecenter when handling SK_CENTER_VIEW

    TerminX ef06d8c scritto il 4 mag 2020
    Mostra dettagli

    This seems so obvious that I almost think I intentionally left it out before, but I can't remember why I would have.

  • zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before

    TerminX 5b3b3a1 scritto il 4 mag 2020
    Mostra dettagli

    I don't think this actually makes a difference, but it's more consistent.

Mostra gli altri 5 commit di questa build

Aprile 2020 23 build · 94 commit

Build 8894

30 apr 2020 · 21 commit · 2 autori GIT
Apri la build
  • allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites

    TerminX 3e43bed scritto il 29 apr 2020 FixEngine
    Mostra dettagli

    Fixes #18.

  • hoist checks for ST_2_UNDERWATER outside of loops in SE_14_SUBWAY_CAR processing

    TerminX af5d96c scritto il 29 apr 2020
  • remove interpolation fixups from subway

    TerminX 71a7f4a scritto il 29 apr 2020
    Mostra dettagli

    These aren't needed anymore after Striker's patch to improve overall interpolation.

  • fix APLAYER radius damage distance calculation regression

    TerminX 0c95661 scritto il 29 apr 2020 Fix
    Mostra dettagli

    Fixes #20.

  • slightly clean up fix16 usage for volume

    TerminX b8c0771 scritto il 25 apr 2020
Mostra gli altri 16 commit di questa build