EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2018 25 build · 77 commit

Build 6788

22 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 mar, 21:02

Build 6787

22 mar 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 mar, 00:13 Engine
  • Generale

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 mar, 00:13 Engine
  • Generale

    Fix console background disappearing intermittently

    pogokeen r6785 22 mar, 00:13 Fix
  • Generale

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 mar, 00:13 FixEngine

Build 6783

21 mar 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.

    Hendricks266 r6783 21 mar, 21:48
  • Generale

    MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.

    Hendricks266 r6782 21 mar, 21:48
  • Allow component cflags to override global CWARNS for clang-tools rule.

    Hendricks266 r6781 21 mar, 21:48
  • Generale

    Update glad to 0.1.18a0

    Hendricks266 r6780 21 mar, 21:48
  • Generale

    Don't apply weapon shade interpolation to the shrinker/expander crystal at all.

    Hendricks266 r6779 21 mar, 21:48
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Build 6777

21 mar 2018 · 2 commit · 1 autore SVN
Apri la build
  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 mar, 13:41 Engine
  • Generale

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 mar, 13:41 Engine

Build 6775

16 mar 2018 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build

    Hendricks266 r6775 16 mar, 23:44 Fix
  • Generale

    Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.

    TerminX r6774 16 mar, 20:44 Fix
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    No, really.

  • Generale

    Useless cleanup of a function I saw when investigating a problem

    TerminX r6773 16 mar, 20:44
  • Generale

    Remove 144 fps option from the menu, because it doesn't work right

    TerminX r6772 16 mar, 20:43
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 mar, 20:26 EngineCON
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    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

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Build 6767

15 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 mar, 00:53 Fix
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    Patch from Fox.

Build 6766

14 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 mar, 18:19 CON
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    Patch from Striker.

Build 6761

10 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing

    Hendricks266 r6761 10 mar, 19:47

Build 6757

8 mar 2018 · 5 commit · 2 autori SVN
Apri la build
  • Generale

    Improve file loading

    Hendricks266 r6757 8 mar, 19:10
  • Generale

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 mar, 18:51 Fix
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    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

  • Generale

    Accept "BUILDART" prepended to ART files

    Hendricks266 r6755 8 mar, 18:51
  • Generale

    Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6754 scritto il 7 mar 2018
  • Generale

    CSV format for CON timing output

    TerminX r6753 scritto il 7 mar 2018 CON

Build 6736

7 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.

    TerminX r6736 7 mar, 16:29 CON

Build 6735

7 mar 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)

    TerminX r6735 7 mar, 04:02
  • Generale

    Truncate instead of round when returning avel and horz from getinput

    TerminX r6734 7 mar, 04:01

Build 6732

6 mar 2018 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Missed files from last commit

    TerminX r6732 6 mar, 20:23
  • Generale

    q16avel/q16horz

    TerminX r6731 6 mar, 20:21
  • Generale

    Store configuration data in AppData on Windows in standalone builds

    TerminX r6730 6 mar, 20:21
  • Generale

    Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux

    TerminX r6729 6 mar, 20:21
  • Generale

    Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp

    TerminX r6728 6 mar, 20:21
Mostra gli altri 5 commit di questa build