EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzate 2.117 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Maggio 2018 21 build · 42 commit

Build 6878

4 mag 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 mag, 15:42
  • Generale

    Very light sound cleanup

    TerminX r6877 4 mag, 15:42
  • Generale

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 mag, 15:42

Build 6874

2 mag 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 mag, 21:44 Fix
    Mostra dettagli

    This fixes the absent sound issues in WWII GI.

  • Generale

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 mag, 21:44 Fix

Build 6872

2 mag 2018 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix some printf warnings.

    Hendricks266 r6872 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 mag, 00:12 Fix
  • Generale

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 mag, 00:12 Fix
  • Generale

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 mag, 00:12 CON
Mostra gli altri 2 commit di questa build

Aprile 2018 14 build · 76 commit

Build 6865

29 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 apr, 10:20
  • Generale

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 apr, 10:20

Build 6863

29 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 apr, 10:20 Engine

Build 6861

23 apr 2018 · 6 commit · 1 autore SVN
Apri la build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 apr, 03:15 Engine
  • Generale

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 apr, 03:15
  • Generale

    Indentation

    TerminX r6858 23 apr, 03:15
  • Generale

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 apr, 03:15 FixEngine
Mostra l’altro commit di questa build

Build 6839

20 apr 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 apr, 23:04
  • Generale

    Add missing file to VS project

    TerminX r6838 20 apr, 23:04
  • Generale

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 apr, 23:04
  • Generale

    Sound code tweaks

    TerminX r6836 20 apr, 23:04
  • Generale

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 apr, 23:04

Build 6834

12 apr 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 apr, 14:04 Fix
  • Generale

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 apr, 14:04
  • Generale

    More function name shit

    TerminX r6832 12 apr, 14:04
  • Generale

    Function names

    TerminX r6831 12 apr, 14:03
  • Generale

    More function name cleanup

    TerminX r6830 12 apr, 14:03
Mostra gli altri 4 commit di questa build

Build 6825

10 apr 2018 · 3 commit · 1 autore SVN
Apri la build
  • SW

    Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.

    Hendricks266 r6825 10 apr, 20:34 FixEngine
    Mostra dettagli

    Patch prepared by Striker.

  • CON

    Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.

    Hendricks266 r6824 10 apr, 20:33 CON
    Mostra dettagli

    Patch from Striker.

  • CON

    Add resetplayerflag 8, which mandates reload and not savegame load in single player.

    Hendricks266 r6823 10 apr, 20:33 CON

Build 6822

8 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 apr, 12:41 Engine

Build 6821

5 apr 2018 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 apr, 18:43
  • Generale

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 apr, 18:43
  • Generale

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 apr, 18:43
Mostra gli altri 8 commit di questa build

Build 6807

4 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 apr, 21:39
  • Generale

    Standalone build warning fix

    TerminX r6806 4 apr, 21:39 Fix

Marzo 2018 25 build · 77 commit

Build 6789

23 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 mar, 14:41
    Mostra dettagli

    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.