EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2018 5 build · 19 commit

Build 6975

1 set 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds

    TerminX r6975 1 set, 12:36
  • Generale

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 set, 12:36 Fix
  • Generale

    Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet

    TerminX r6973 1 set, 12:36
  • Generale

    Xmalloc() -> Xrealloc() in C_AllocProjectile()

    TerminX r6972 1 set, 12:36
  • Generale

    Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

    TerminX r6971 1 set, 12:36 Engine
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Agosto 2018 3 build · 9 commit

Luglio 2018 8 build · 25 commit

Build 6960

30 lug 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 lug, 16:01 Engine

Build 6959

29 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • echo successful script commands invoked from the console with "do" back to the console in green to indicate success.

    TerminX r6959 29 lug, 12:31
  • Generale

    "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."

    TerminX r6958 29 lug, 12:31

Build 6955

22 lug 2018 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 lug, 19:56 Engine
    Mostra dettagli

    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • Generale

    Factor out P_GetKneePal().

    Hendricks266 r6954 22 lug, 19:56
  • Generale

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 lug, 19:56 Engine
  • Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.

    Hendricks266 r6952 22 lug, 19:56
  • Generale

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 lug, 19:55 Fix
Mostra gli altri 5 commit di questa build

Build 6945

20 lug 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r6945 20 lug, 17:18 Fix
  • Generale

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 lug, 17:18
  • Generale

    CON_SWITCH maintenance

    TerminX r6943 20 lug, 17:18
  • Generale

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 lug, 17:18
  • Generale

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 lug, 17:17

Build 6940

17 lug 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined

    pogokeen r6940 17 lug, 17:24

Build 6939

14 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 lug, 14:36 FixEngine
    Mostra dettagli

    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • Generale

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 lug, 14:36 Engine

Build 6937

2 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE

    pogokeen r6937 2 lug, 21:29 Engine
  • Generale

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 lug, 21:29 FixEngine
    Mostra dettagli

    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

Giugno 2018 12 build · 28 commit

Build 6935

30 giu 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands

    TerminX r6935 30 giu, 21:51
  • Generale

    Reduce default snd_numvoices to 64 and reduce max to 128

    TerminX r6934 30 giu, 21:51

Build 6933

27 giu 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 giu, 19:00 FixEngine

Build 6932

25 giu 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    glsurface.h/.cpp: change how the palette is handled and fix tinting/fading

    pogokeen r6932 25 giu, 07:53 Fix
  • Generale

    Revert a number of changes from r6929 and r6930 that are no longer necessary.

    pogokeen r6931 25 giu, 07:53 FixEngine
    Mostra dettagli

    Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

Build 6930

23 giu 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 giu, 17:55 FixEngine
  • Generale

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 giu, 17:55 FixEngine
  • Generale

    Use aligned memory allocation for GL surface

    TerminX r6928 23 giu, 17:55

Build 6927

20 giu 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 giu, 21:12 FixEngine

Build 6926

14 giu 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 giu, 14:25 Fix
  • Generale

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 giu, 14:25 Fix

Build 6922

13 giu 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project

    pogokeen r6922 13 giu, 12:15
  • Generale

    Don't allow GL modes if GL Major Version is less than 2.

    pogokeen r6921 13 giu, 12:15 Fix
    Mostra dettagli

    Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

  • Generale

    sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL

    pogokeen r6920 13 giu, 12:15 Engine
  • Generale

    When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.

    pogokeen r6919 13 giu, 12:15 Engine
  • Generale

    tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()

    pogokeen r6918 13 giu, 12:15