Build 6975
SVN-
Generale
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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Generale
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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Generale
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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Generale
Xmalloc() -> Xrealloc() in C_AllocProjectile()
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Generale
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set