EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzate 2.117 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2019 11 build · 34 commit

Build 7333

18 feb 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix system memory check

    TerminX r7333 18 feb, 14:02 Fix
  • Generale

    Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar

    TerminX r7332 18 feb, 14:02 Fix
  • Generale

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 feb, 14:02 FixEngine
  • Generale

    Fix the direction which the shadow is cast in "modern" status bar ammo icon

    TerminX r7330 18 feb, 14:02 Fix
  • Generale

    Patch from Fox:

    TerminX r7329 18 feb, 14:02 FixEngine
    Mostra dettagli

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

Mostra gli altri 2 commit di questa build

Gennaio 2019 9 build · 25 commit

Build 7324

30 gen 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 gen, 01:36 CON
  • Generale

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 gen, 01:36 FixCON
  • Generale

    screentext alignment patch from Fox

    TerminX r7322 30 gen, 01:36

Build 7320

29 gen 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    CON access to raw q16 values for player horiz and ang etc

    TerminX r7320 29 gen, 16:13 CON
  • Generale

    Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested

    TerminX r7319 29 gen, 16:13

Build 7316

22 gen 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add error message for SDL_SetGammaRamp() failures in videoSetGamma()

    TerminX r7316 22 gen, 14:51
  • Generale

    Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.

    TerminX r7315 22 gen, 14:51

Build 7311

13 gen 2019 · 2 commit · 1 autore SVN
Apri la build
  • add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.

    TerminX r7311 13 gen, 15:26 Engine
  • Generale

    Add mutex to protect against S_Callback() being called from more than one thread at the same time

    TerminX r7310 13 gen, 15:26

Build 7309

11 gen 2019 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.

    TerminX r7309 11 gen, 16:22
  • Generale

    Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod

    TerminX r7308 11 gen, 16:22
  • Generale

    Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality

    TerminX r7307 11 gen, 16:22
  • Generale

    Slightly revise multivoc locking logic

    TerminX r7306 11 gen, 16:22
  • Generale

    Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage

    TerminX r7305 11 gen, 16:21 Fix
Mostra gli altri 5 commit di questa build

Dicembre 2018 8 build · 58 commit

Build 7299

23 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 dic, 15:23
  • Generale

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 dic, 15:23 Fix

Build 7297

20 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 dic, 17:12

Build 7296

16 dic 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r7296 16 dic, 15:28 Fix
  • Generale

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 scritto il 15 dic 2018 Fix
  • Generale

    Fix loading screen tile

    TerminX r7294 scritto il 15 dic 2018 Fix

Build 7293

15 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 dic, 13:35 FixEngine

Build 7292

15 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 dic, 13:34 Fix
  • Generale

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 dic, 12:17 Fix

Build 7290

14 dic 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 dic, 17:40 FixEngine
    Mostra dettagli

    This reverts r6886.

  • Generale

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 dic, 17:40 FixEngine
  • Generale

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 dic, 17:40 FixEngine
  • Generale

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 dic, 17:40
  • Generale

    Fix net.cpp line endings

    TerminX r7286 14 dic, 17:40 Fix
Mostra l’altro commit di questa build

Build 7284

14 dic 2018 · 42 commit · 1 autore SVN
Apri la build
  • Generale

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 dic, 17:39
  • Generale

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 dic, 17:39
  • Generale

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 dic, 17:39
  • Generale

    I don't see a reason for these operations to be separated

    TerminX r7281 14 dic, 17:39
  • Generale

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 dic, 17:39 Fix
Mostra gli altri 37 commit di questa build

Build 7242

7 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.

    seventyfive r7242 7 dic, 16:40 FixEngine
    Mostra dettagli

    - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server. - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter. - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

Novembre 2018 7 build · 103 commit