EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2017 22 build · 103 commit

Build 6398

28 lug 2017 · 4 commit · 2 autori SVN
Apri la build
  • Generale

    Useless change to force a synthesis build

    TerminX r6398 28 lug, 13:24
  • Generale

    A fairly pointless change. I'm just committing this to try and kick synthesis into making a build like it should have.

    Hendricks266 r6397 28 lug, 10:59
  • Generale

    In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.

    Hendricks266 r6396 28 lug, 04:29 Fix
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    Fixes strange issues with lighting on models.

  • Generale

    Don't drink and copypaste, kids.

    Hendricks266 r6395 28 lug, 04:29
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    Unfucks r6379.

Build 6394

28 lug 2017 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.

    Hendricks266 r6394 28 lug, 01:27
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    This should help hackish persuits such as reading map files through this command.

  • Generale

    Fix readarrayfromfile with bitmaps and uint32s. Also improve it.

    Hendricks266 r6393 28 lug, 01:27 Fix
  • Generale

    Introduce GAMEARRAY_SIZE_MASK.

    Hendricks266 r6392 28 lug, 01:27
  • Generale

    Revise part of r6385 for clarity.

    Hendricks266 r6391 28 lug, 01:27
  • Generale

    Connect minitext_ to MF_Minifont.

    Hendricks266 r6390 28 lug, 01:27
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Build 6372

20 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 lug, 01:57 FixCON

Build 6357

10 lug 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    More array work: support for reading and writing the new array types from disk. Not tested.

    TerminX r6357 10 lug, 21:03
  • Generale

    Syntax changes for gamevar and gamearray declarations:

    TerminX r6356 10 lug, 21:02 CON
    Mostra dettagli

    Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use. Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature. This is all still pretty experimental.

Build 6355

10 lug 2017 · 7 commit · 1 autore SVN
Apri la build
  • Address an oversight in r4600.

    Hendricks266 r6355 10 lug, 06:44 Engine
  • Draw most text using YCenter and YOffsetZero modes to facilitate certain kinds of visual cues.

    Hendricks266 r6354 10 lug, 06:44
  • Generale

    compat.h: Add preliminary FALLTHROUGH macro to support

    Hendricks266 r6353 10 lug, 06:44
  • Generale

    Add an error directive to C++ standards versions < 2011.

    Hendricks266 r6352 10 lug, 06:44
  • Generale

    Add a THISACTOR for tiledata and paldata, referring to the current actor's picnum and pal.

    Hendricks266 r6351 10 lug, 06:43
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Build 6347

8 lug 2017 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends

    TerminX r6347 8 lug, 12:42
  • Generale

    Check constants before THISACTOR in Gv_GetManyVars(). Seems much more likely to be true.

    TerminX r6346 8 lug, 12:42
  • Generale

    Revise some CON VM error messages for consistency. Upgrade a couple of CON VM errors to a new critical error type which pops up a dialog box when the error is encountered. If you've been writing crappy scripts that spam "divide by zero!" errors into the log that you've been ignoring, you're gonna have a bad time.

    TerminX r6345 8 lug, 12:41 CON
  • Generale

    Reduce MAXSPRITESONSCREEN from 4096 to 2048. Email me if you have a map so poorly designed that this actually breaks something!

    TerminX r6344 8 lug, 12:41
  • Generale

    Some work on CON arrays. Hopefully nothing is broken!

    TerminX r6343 8 lug, 12:41 FixCON
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Build 6337

7 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t

    TerminX r6337 7 lug, 18:48 Fix

Build 6332

6 lug 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Allow certain debugging-specific cheats to be used from the console even in skill 4.

    Hendricks266 r6332 6 lug, 07:43
  • Generale

    Turn DWM composition toggling (Windows Vista and 7 only) off by default.

    Hendricks266 r6331 6 lug, 07:43
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    We should only turn this on in specific cases, and turning it off by default will allow us to add these special cases as we get reports.

  • Use screentext's newline support for more mgametext.

    Hendricks266 r6330 6 lug, 07:43
  • Generale

    Menu stuff

    Hendricks266 r6329 6 lug, 07:43
  • Generale

    Combine CONTROL_KeyBinds and CONTROL_MouseBinds

    TerminX r6328 scritto il 4 lug 2017
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Build 6323

4 lug 2017 · 12 commit · 1 autore SVN
Apri la build
Mostra gli altri 7 commit di questa build