EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 71 build · 191 commit

Build 8051

27 ago 2019 · 8 commit · 3 autori SVN
Apri la build
  • Generale

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 ago, 06:40 Fix
  • Generale

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 ago, 06:39 Fix
    Mostra dettagli

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • Generale

    Fix W_GCC_9 in Common.mak

    TerminX r8049 scritto il 26 ago 2019 Fix
  • Generale

    Ultra minor clipping stuff

    TerminX r8048 scritto il 26 ago 2019
  • Generale

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 scritto il 26 ago 2019
Mostra gli altri 3 commit di questa build

Build 8036

16 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    I impress myself sometimes

    TerminX r8036 16 ago, 08:57
  • Generale

    Reduce stencil buffer size

    TerminX r8035 16 ago, 08:57 Fix
    Mostra dettagli

    Revert if it causes issues in anything.

Build 8034

16 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 ago, 05:05 Engine
  • Generale

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 ago, 05:05
  • Generale

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 ago, 05:05

Build 8031

16 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 ago, 02:11
    Mostra dettagli

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 ago, 21:58
  • Generale

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 ago, 21:58
  • Generale

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 ago, 21:58

Build 8022

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 ago, 09:57
  • Generale

    Add toggle for always run back to the menu

    TerminX r8021 15 ago, 09:57
  • Generale

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 ago, 09:57 Fix

Build 8016

14 ago 2019 · 7 commit · 2 autori SVN
Apri la build
  • Generale

    Don't clobber E1L8 for user maps

    Hendricks266 r8016 14 ago, 21:39
  • Generale

    Return to the main menu after completing a user map

    Hendricks266 r8015 14 ago, 21:39
  • Fix Y/N options with three lines

    Hendricks266 r8014 14 ago, 21:39 Fix
  • Fix the Sound and Music Volume options in a way that works for Duke too, using indentation

    Hendricks266 r8013 14 ago, 21:39 Fix
  • Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items

    Hendricks266 r8012 14 ago, 21:39
Mostra gli altri 2 commit di questa build

Build 8009

14 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.

    pogokeen r8009 14 ago, 14:42
    Mostra dettagli

    Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.