EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2017 12 build · 44 commit

Build 6573

20 dic 2017 · 4 commit · 3 autori SVN
Apri la build
  • Generale

    Uncomment extra check in COMBINE_STRIPS

    TerminX r6573 20 dic, 00:35
  • Generale

    Fix corruption in filenames in new savegame system

    Hendricks266 r6572 scritto il 18 dic 2017 Fix
  • Generale

    Fix line spacing tab issue in rev 6570.

    pogokeen r6571 scritto il 18 dic 2017 Fix
  • Generale

    Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.

    pogokeen r6570 scritto il 18 dic 2017 Fix

Build 6567

17 dic 2017 · 4 commit · 2 autori SVN
Apri la build
  • Generale

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 dic, 01:27 Fix
  • Generale

    Revert a tweak made for HTTKC

    TerminX r6566 17 dic, 01:27 Fix
  • Generale

    Fixed file handle leak when loading a save game

    pogokeen r6565 scritto il 16 dic 2017 Fix
  • Generale

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 scritto il 16 dic 2017 Fix

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    New player structures "frags" and "deaths"

    Hendricks266 r6563 11 dic, 21:14
    Mostra dettagli

    player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

  • Generale

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 dic, 21:14 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 dic, 21:14 Fix
    Mostra dettagli

    Patch from Fox.

  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 dic, 21:14 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 dic, 21:14 Engine
    Mostra dettagli

    Patch from Fox.

Mostra gli altri 8 commit di questa build

Build 6550

9 dic 2017 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    screenpeek for EVENT_RECOGSOUND

    TerminX r6550 9 dic, 19:24 CON
  • Generale

    Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days

    TerminX r6549 9 dic, 19:24
  • Generale

    DEBUGANYWAY -> FORCEDEBUG in Common.mak

    TerminX r6548 9 dic, 19:24

Build 6547

8 dic 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Untabify engine.cpp

    TerminX r6547 8 dic, 18:56 Engine
  • Generale

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 dic, 18:56 FixCON
  • Generale

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 dic, 18:56 Fix
  • Generale

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 dic, 18:56 Fix
  • Generale

    Address issue where timers will no longer update after several hours of runtime

    TerminX r6543 8 dic, 18:56
Mostra l’altro commit di questa build

Build 6534

2 dic 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash issue with nested console script execution

    TerminX r6534 2 dic, 00:44 Fix
  • Generale

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 dic, 00:44

Novembre 2017 9 build · 38 commit

Build 6532

30 nov 2017 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Remix screencapture_begin into OutputFileCounter.

    Hendricks266 r6532 30 nov, 22:19
  • Generale

    Add anticipatory fields to ud; bump BYTEVERSION.

    Hendricks266 r6531 30 nov, 22:19
  • Generale

    Make sure I_EnterText never writes a null terminator out of bounds.

    Hendricks266 r6530 30 nov, 22:19
  • Generale

    Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.

    Hendricks266 r6529 30 nov, 22:19
    Mostra dettagli

    This bumps SV_MINOR_VER.

  • Generale

    Cleanups to handling of old save versions

    Hendricks266 r6528 30 nov, 22:19

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
Apri la build
  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 nov, 23:29
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 nov, 23:29 Engine
    Mostra dettagli

    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 nov, 23:29 Engine
    Mostra dettagli

    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • Generale

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 nov, 23:29
    Mostra dettagli

    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • Generale

    Revise view background / border drawing code.

    Hendricks266 r6518 28 nov, 23:29 CON
    Mostra dettagli

    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

Mostra gli altri 15 commit di questa build

Build 6502

21 nov 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 nov, 21:23
  • Generale

    Small change to G_FPSLimit()

    TerminX r6501 21 nov, 21:23
  • Generale

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 nov, 21:23 Engine
  • Generale

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 nov, 21:23
  • Generale

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 nov, 21:23
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Ottobre 2017 10 build · 35 commit

Build 6494

30 ott 2017 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 ott, 19:09 FixEngine
  • Generale

    Crash fix

    TerminX r6493 30 ott, 19:09 Fix
  • Generale

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 ott, 19:09 Fix