EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2019 17 build · 69 commit

Build 8129

19 set 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    EDUKE32_STANDALONE does, however, need this

    TerminX r8129 19 set, 05:02
  • Generale

    EDUKE32_STANDALONE doesn't need this

    TerminX r8128 19 set, 05:02
  • Generale

    "digital axis shit based on mouse movement should be eliminated"

    TerminX r8127 19 set, 05:02
  • Generale

    Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo

    TerminX r8126 19 set, 05:02

Build 8125

17 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)

    TerminX r8125 17 set, 23:10 CON
  • Generale

    Remove "VWCONTROLLER" stuff from voidwrap

    TerminX r8124 17 set, 23:10
    Mostra dettagli

    This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.

Build 8122

16 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Linux voidwrap build fixes

    TerminX r8122 16 set, 22:36 Fix
  • Generale

    Drop .0 extension from libvoidwrap_steam.so

    TerminX r8121 16 set, 22:36
    Mostra dettagli

    Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.

Build 8120

16 set 2019 · 21 commit · 1 autore SVN
Apri la build
  • Generale

    Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends

    TerminX r8120 16 set, 20:21
  • Generale

    This should help with some of the player movement fuckery

    TerminX r8119 16 set, 20:21 Fix
    Mostra dettagli

    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • Generale

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 set, 20:21 Fix
  • Generale

    This fixes the shrinker in E1L4

    TerminX r8117 16 set, 20:21 Fix
    Mostra dettagli

    I wonder what it breaks! :D

  • Generale

    Silence dogshit -Wcast-function-type warning

    TerminX r8116 16 set, 20:21
Mostra gli altri 16 commit di questa build

Build 8099

16 set 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Eliminate another goofy holdover from the old version of A_RadiusDamage()

    TerminX r8099 16 set, 20:20
  • Generale

    Add missing abs() call to z check before EVENT_JUMP

    TerminX r8098 16 set, 20:19 CON

Build 8097

15 set 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels

    pogokeen r8097 15 set, 17:17 FixEngine

Build 8087

7 set 2019 · 12 commit · 1 autore SVN
Apri la build
  • Generale

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 set, 18:01 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 set, 18:01
  • Generale

    More A_RadiusDamage() work

    TerminX r8085 7 set, 18:01
  • Generale

    Add borderless windowed mode options to menu

    TerminX r8084 7 set, 18:01
  • Generale

    EDUKE32_STANDALONE crap

    TerminX r8083 7 set, 18:01
Mostra gli altri 7 commit di questa build

Build 8075

2 set 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 set, 21:09
  • Generale

    Flat parallax skies in Polymost

    TerminX r8074 2 set, 21:09 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 set, 21:09

Build 8072

1 set 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Align cache1d memory blocks to system page size

    TerminX r8072 1 set, 22:55
  • Generale

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 set, 22:55
  • Generale

    uint64_t in G_FPSLimit()

    TerminX r8070 1 set, 22:55
  • Generale

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 set, 22:55 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Allow up to fov 140 from console

    TerminX r8068 1 set, 22:55
Mostra gli altri 3 commit di questa build

Agosto 2019 71 build · 191 commit

Build 8064

29 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 ago, 23:05 Fix
    Mostra dettagli

    Provide compareHighPrecision() for any code that needs higher precision comparisons.

Build 8063

29 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 ago, 13:06

Build 8062

29 ago 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 ago, 12:01 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 ago, 12:00
  • Generale

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 ago, 12:00 Fix
    Mostra dettagli

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • Generale

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 ago, 12:00
    Mostra dettagli

    Now bound to C by default.

  • Generale

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 ago, 12:00

Build 8057

28 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Rework crouch toggle

    TerminX r8057 28 ago, 22:15
    Mostra dettagli

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • Generale

    clockticks header fix

    TerminX r8056 28 ago, 22:15 Fix